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Quality-Diversity with Limited Resources
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Proposes RefQD, which shares one representation network across all decision parts in a quality-diversity archive and uses deep decision archives, periodic top-k re-evaluation and representation learning-rate decay to fix the resulting mismatch, cutting GPU and RAM use to a few percent of PGA-ME/DQN-ME while keeping comparable QD-Score.
Problem
Quality-diversity algorithms need large archives and large populations, so training them is resource-heavy in GPU memory and RAM; prior work targets sample efficiency but not training-time resource efficiency.
Approach
Decompose each policy network into a large shared representation part and small per-solution decision parts, keep only decision parts in the archive, and counter the mismatch between stale decision parts and the updated shared representation with a deep decision archive (K levels), periodic top-k re-evaluation, and learning-rate decay on the representation part.
Key results
- On QDax, RefQD uses 16% GPU memory on Ant Uni versus PGA-ME and matches or exceeds PGA-ME QD-Score on HalfCheetah Uni (104.6%), Humanoid Uni (101.6%), and Ant Trap (107.1%).
- On Atari CNN tasks, RefQD uses 3.7% GPU and 0.3% RAM on Pong and reaches 248.6% of DQN-ME's QD-Score.
- On Atari with ResNet34, DQN-ME runs out of memory while RefQD achieves 220.1% (Pong) and 246.2% (Boxing) of DQN-ME (s) QD-Score.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RefQD instead of PGA-ME | QD algorithms on QDax · HalfCheetah Uni, Humanoid Uni, Ant Trap | QD-Score: 100.0% -> 104.6%; 100.0% -> 101.6%; 100.0% -> 107.1% | Helped |
| Use RefQD instead of PGA-ME | QD algorithms on QDax · Hopper Uni, Walker2D Uni, Ant Uni, Point Maze, Ant Maze | QD-Score: 100.0% -> 92.7%; 100.0% -> 79.6%; 100.0% -> 84.4%; 100.0% -> 85.0%; 100.0% -> 64.9% | Hurt |
| Use RefQD instead of DQN-ME | Atari CNN policies · Pong and Boxing | QD-Score: 100.0% -> 248.6%; 100.0% -> 119.6% | Helped |
| Use RefQD instead of DQN-ME (s) | Atari ResNet policies · Pong and Boxing | QD-Score: 100.0% -> 220.1%; 100.0% -> 246.2% | Helped |
| Reduce offspring population size | PGA-ME on QDax · QDax tasks | QD-Score | Hurt |
| Remove top-k re-evaluation and re-evaluate the whole archive (ablation) | RefQD · QDax | QD-Score | Hurt |
| Remove learning-rate decay for the representation part (ablation) | RefQD · QDax | QD-Score | Hurt |
| Remove DDA and use re-survivor selection (ablation) | Vanilla-RefQD · QDax | QD-Score | Hurt |
| Remove mismatch-mitigation strategies (ablation) | RefQD (Vanilla-RefQD) · QDax | QD-Score | Hurt |
| Increase DDA depth from K=1 to K=4 (ablation) | RefQD · Hopper Uni | QD-Score: 472169 -> 500594 | Helped |
| Increase DDA depth from K=1 to K=4 (ablation) | RefQD · Walker2D Uni, HalfCheetah Uni, Humanoid Uni, Ant Uni, Point Maze | QD-Score: 423790 -> 566845; 2476923 -> 2629326; 587483 -> 646501; 490440 -> 715349; 188707 -> 192868 | Helped |
| Increase DDA depth from K=1 to K=4 (ablation) | RefQD · Ant Maze and Ant Trap | QD-Score: 620880 -> 669850; 919987 -> 741243 | Hurt |
Surprising findings
- RefQD outperforms the unlimited-resource PGA-ME on several QDax tasks despite sharing one representation part.
- Network decomposition is reported to simplify the QD optimization space, yielding better QD-Score than DQN-ME on Atari.
Limitations
- No mathematical theoretical analysis; only empirical evaluation.
- Results shown with a single instantiation based on PGA-ME operators and a fixed decomposition (n+1).
- Top-k re-evaluation and DDA add sample and time cost; some tasks (e.g., Ant Maze, Hopper Uni) show QD-Score drops (64.9%, 92.7%) relative to PGA-ME.
Experimental setup
Datasets: QDax locomotion and maze tasks Atari Pong Atari Boxing
Benchmarks: QDax Hopper Uni QDax Walker2D Uni QDax HalfCheetah Uni QDax Humanoid Uni QDax Ant Uni QDax Point Maze QDax Ant Maze QDax Ant Trap Atari Pong Atari Boxing
Metrics: QD-Score Coverage Max Fitness GPU memory usage RAM usage
Baselines: PGA-ME PGA-ME (s) DQN-ME DQN-ME (s) Vanilla-RefQD EDO-CS
Builds on: PGA-ME MAP-Elites TD3 Double DQN EDO-CS
Closest papers by meaning
- Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization (ICML 2024 · similarity 0.84)
- Quality-Diversity Generative Sampling for Learning with Synthetic Data (AAAI 2024 · similarity 0.82)
- Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning (ICLR 2024 · similarity 0.82)
- Agent Skill Acquisition for Large Language Models via CycleQD (ICLR 2025 · similarity 0.81)
- Behavioral Foundation Models for Quality Diversity (NeurIPS 2026 · similarity 0.81)
- Diversity-Driven Synthesis: Enhancing Dataset Distillation through Directed Weight Adjustment (NeurIPS 2024 · similarity 0.81)
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