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Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization
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Introduces QDHF, which learns diversity metrics online from human (or proxy) similarity judgments via a linear latent projection trained with triplet contrastive loss, and plugs them into MAP-Elites for diversity-driven optimization across robotics, maze RL, and text-to-image latent search.
Problem
Quality Diversity algorithms need manually crafted diversity metrics, which are hard to specify for open-ended tasks; unsupervised alternatives (AURORA) capture variance in current solutions rather than diversity useful for discovering novel solutions.
Approach
Learn diversity metrics as a linear projection of features, aligned to human 2AFC similarity judgments via triplet contrastive loss, and progressively re-fine-tune this projection on the evolving QD archive during search, rather than learning it offline once.
Key results
- On the robotic arm task, QDHF reaches all-solutions QD score 72.5 vs 45.9 for best AURORA variant and 74.8 for QD with ground-truth metrics.
- On LSI singular prompts, QDHF gets CLIP score 68.47 vs 67.64 for SD Best-of-n, with mean pairwise DreamSim distance 0.517 vs 0.405.
- In a blind MTurk study (n=50), QDHF was preferred 58.4% vs 31.9% for SD Best-of-n on singular prompts and judged correct 52.8% vs 40.6% on compositional prompts.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use progressively fine-tuned feedback-aligned diversity metrics instead of learning diversity metrics offline | QDHF vs QDHF-Base · Robotic arm, all solutions | QD score: 54.5 \pm 4.3 -> 72.5 \pm 0.9 | Helped |
| Use progressively fine-tuned feedback-aligned diversity metrics instead of learning diversity metrics offline | QDHF vs QDHF-Base · Maze navigation, all solutions | QD score: 35.6 \pm 0.6 -> 42.0 \pm 1.7 | Helped |
| Use progressively fine-tuned feedback-aligned diversity metrics instead of learning diversity metrics offline | QDHF vs QDHF-Base · Maze navigation, archive solutions | QD score: 23.7 \pm 0.9 -> 22.5 \pm 1.3 | Hurt |
| Optimize image latents with QDHF rather than selecting top-CLIP images from random latents | Stable Diffusion · LSI, singular prompts | Mean PD: 0.405 -> 0.517 | Helped |
| Optimize image latents with QDHF rather than selecting top-CLIP images from random latents | Stable Diffusion · LSI, singular prompts | CLIP score: 67.64 -> 68.47 | Helped |
| Sample latents distant from previously sampled latents | SD (Best-of-n+) · LSI, singular prompts | Mean PD: 0.405 -> 0.412 | No clear effect |
| Optimize image latents with QDHF rather than selecting top-CLIP images from random latents | Stable Diffusion · LSI, singular prompts | User preference: 31.9\% -> 58.4\% | Helped |
| Optimize image latents with QDHF rather than selecting top-CLIP images from random latents | Stable Diffusion · LSI, compositional prompts | Judgment on correctness: 40.6\% -> 52.8\% | Helped |
| Flip 5% of feedback labels (ablation) | QDHF · Robotic arm, all solutions | QD score: 72.5 \pm 0.9 -> 72.4 \pm 0.8 | No clear effect |
| Flip 10% or 20% of feedback labels (ablation) | QDHF · Robotic arm, all solutions | QD score: 72.5 \pm 0.9 -> 68.3 \pm 4.7; 62.6 \pm 5.1 | Hurt |
| Flip 20% of feedback labels (ablation) | QDHF · Robotic arm, all solutions | QD score: 53.0 \pm 9.4 -> 62.6 \pm 5.1 | Helped |
Surprising findings
- Best-of-n+ diversity heuristic did not improve diversity over plain best-of-n, suggesting a strong inductive bias in the diffusion model.
- For some singular prompts, more than half of users preferred the less diverse baseline outputs, showing diversity and user preference can diverge.
Limitations
- Diversity metrics learned by DreamSim-based preference model may not generalize (e.g., day vs night cityscapes showed little apparent diversity).
- Human-judgment simulation for structured tasks uses ground-truth distances, not real human labels; LSI feedback is sourced from DreamSim rather than humans.
- Diversity does not always align with user preference, and the paper's user study covers a limited number of prompts.
Experimental setup
Datasets: NIGHTS MCC-250 COCO prompts ImageNet prompts
Benchmarks: Robotic arm (inverse kinematics) Kheperax maze navigation LSI text-to-image (singular and compositional prompts)
Metrics: QD score coverage CLIP score DreamSim mean pairwise distance user preference perceived diversity correctness judgment
Baselines: AURORA-Pre (AE) AURORA-Inc (AE) AURORA-Pre (PCA) AURORA-Inc (PCA) QDHF-Base QD-GT SD (Best-of-n) SD (Best-of-n+)
Builds on: MAP-Elites AURORA RUDA DreamSim RLHF
Closest papers by meaning
- Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback (ICLR 2024 · similarity 0.89)
- Beyond the Dirac Delta: Mitigating Diversity Collapse in Reinforcement Fine-Tuning for Image Generation (NeurIPS 2026 · similarity 0.89)
- Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.89)
- Behavioral Foundation Models for Quality Diversity (NeurIPS 2026 · similarity 0.88)
- DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback (AAAI 2025 · similarity 0.88)
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