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VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception

ICML 2024 · Vision-language and multimodal › Robot action and navigation · approach: Memory and subgoal-based manipulation · 0 citations (OpenAlex)

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Introduces VinT-6D, a multi-modal (vision, touch, proprioception) object-in-hand pose dataset with 2M simulated (VinT-Sim) and 0.1M real (VinT-Real) samples, plus a baseline VinT-Net fusing vision and touch.

Problem

Large-scale, real-world-aligned datasets for 6D object-in-hand pose estimation with multi-fingered hands are scarce; existing sim data has a large sim2real gap and real data is small and limited to fingertip touch or two-finger grippers.

Approach

Combines MuJoCo grasp simulation with calibrated whole-hand taxel distributions and Blender photorealistic rendering for sim data, and a motion-capture-tracked real platform with custom marker fixtures for sub-millimeter pose ground truth; a baseline VinT-Net fuses color, depth and touch point clouds for keypoint-based pose estimation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add touch and proprioception to vision (ablation)VinT-Net · VinT-Real objectsADD(S) AUC: 90.34 -> 93.45Helped
Add touch and proprioception to vision (ablation)VinT-Net · Tomato soup canADD-0.05d: 86.78 -> 94.65Helped
Add touch and proprioception to vision (ablation)VinT-Net · Tomato soup can, 20%–50% occlusionADD-0.05d: 93.31 -> 94.76; 80.43 -> 88.81Helped
Train on combined VinT-Sim and VinT-Real rather than either split aloneVinT-Net · VinT-6D evaluation objectsADD(S) AUC: 87.52 -> 94.15Helped
Integrate touch data into the semantic segmentation head (ablation)VinT-Net · Object-in-hand pose estimationModel accuracyNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: VinT-Sim VinT-Real YCB-Video

Benchmarks: VinT-6D

Metrics: ADD(S) AUC ADD-0.05d

Baselines: PVN3D Object-Hand-Pose vision-only VinT-Net

Builds on: PVN3D SAM PointNet++

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