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Adversarial Attacks on Combinatorial Multi-Armed Bandits
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Characterizes polynomial attackability of combinatorial multi-armed bandits (CMAB) via a gap condition, proposes a base-arm-zeroing attack, and shows attackability can differ between known and unknown environments.
Problem
Understanding when combinatorial semi-bandits (CMAB) are vulnerable or intrinsically robust to reward poisoning attacks, given the exponential number of super arms.
Approach
Defines polynomial attackability for CMAB and shows a sufficient and necessary condition based on a gap between target and competing super arms; proposes an attack that sets non-target base-arm outcomes to zero; shows attackability in known vs unknown environments can differ.
Key results
- Attack on probabilistic maximum coverage: target arm pulls grow linearly after about 5,000 iterations while attack cost grows sublinearly.
- Online shortest path with unattackable targets: attack cost is linear while target pulls remain nearly constant, consistent with the theory.
- Hard example shows an instance polynomially attackable with known mean vector but not efficiently attackable when mean is unknown to the CUCB-based setting.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| apply the proposed reward-poisoning attack | CUCB with Greedy oracle on probabilistic maximum coverage · Probabilistic maximum coverage (Flickr) | target arm pulls | Helped |
| apply the proposed reward-poisoning attack | online minimum spanning tree · Online minimum spanning tree (Flickr) | target arm pulls | Helped |
| apply the proposed reward-poisoning attack to a random target | online shortest path · Online shortest path (Flickr), random target | target arm pulls | Helped |
| apply the proposed reward-poisoning attack to an unattackable target | online shortest path · Online shortest path (Flickr), unattackable target | target arm pulls | No clear effect |
| apply the proposed reward-poisoning attack | cascading bandits · Cascading bandits (MovieLens small) | target arm pulls | Helped |
| use the attack heuristic for online influence maximization | online influence maximization with IMM oracle · Online influence maximization | percentage of target nodes selected | No clear effect |
Surprising findings
- Attackability of the same CMAB instance can differ depending on whether the adversary knows the environment parameters.
- Influence maximization with diffusion (beyond one step) did not show target pulls growing under the heuristic attack.
Limitations
- Characterization limited to reward poisoning; does not cover environment poisoning.
- Attack cost bound may not be optimal; no lower bound provided.
- Unknown-environment attackability is open for shortest path and influence maximization.
Experimental setup
Datasets: Flickr MovieLens small
Benchmarks: probabilistic maximum coverage online minimum spanning tree online shortest path cascading bandits online influence maximization
Metrics: attack cost number of target super arm pulls
Baselines: CascadeKL-UCB CascadeUCB1 CascadeUCB-V
Builds on: CUCB Combinatorial semi-bandit framework (Chen et al.) MAB attackability (Jun et al.) linear bandit attackability (Liu and Shroff)
Closest papers by meaning
- Offline Learning for Combinatorial Multi-armed Bandits (ICML 2025 · similarity 0.88)
- When Are Linear Stochastic Bandits Attackable? (ICML 2022 · similarity 0.87)
- Stochastic Bandits Robust to Adversarial Attacks (ICLR 2025 · similarity 0.87)
- Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond (ICML 2024 · similarity 0.85)
- Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection (NeurIPS 2026 · similarity 0.85)
- Stealthy Adversarial Attacks on Stochastic Multi-Armed Bandits (AAAI 2024 · similarity 0.85)
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