Research map / Probabilistic and scientific modeling / Dynamical systems
Understanding Self-Predictive Learning for Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use faster-paced (near-optimal) prediction matrix P_t together with semi-gradient updates on Phi (ablation) | Self-predictive learning (single representation) · Random tabular MDPs (k=2) | cosine similarity between representation columns (collapse indicator) | Helped |
| Replace semi-gradient with full gradient on Phi (no stop-gradient on target) (ablation) | Self-predictive learning · Random tabular MDPs (k=2) | column collapse (cosine similarity) | Hurt |
| Corrupt the optimal predictor with zero-mean noise each iteration (ablation) | Self-predictive learning · Random tabular MDPs (k=2) | column collapse (cosine similarity) | Hurt |
| Use symmetric transition matrix P^pi (vs non-symmetric) | Self-predictive learning trace objective · 100 random tabular MDPs, exact ODE | trace objective improvement over time | Helped |
| Bidirectional (forward+backward) self-predictive learning instead of single representation (ablation) | Self-predictive learning on 3-state transition matrix example · Tabular MDP with asymmetric singular vectors | SVD trace objective ratio to top-k value | Helped |
| Add backward latent self-prediction to BYOL-RL (deep bidirectional self-predictive learning) | BYOL-RL on DMLab-30 · DMLab-30 multi-task | mean human normalized score | No clear effect |
| Add backward prediction to BYOL-RL | BYOL-RL on DMLab-30 per-game · DMLab-30 multi-task | per-game human normalized score gain: up to about 0.4 gain on some tasks | Mixed |
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