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Understanding the Complexity Gains of Single-Task RL with a Curriculum

ICML 2023 · Reinforcement learning › Visual and representation RL · approach: Reward shaping for sparse rewards · 0 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add rollin-mixed initial distribution and previous-policy initialization (CURRICULUM, beta=0.75)stochastic PG on four-room tabular navigation · Four-room navigation, hard and easy rewardscurriculum progress and final returnHelped
add goal relabeling variant combined with CURRICULUM (beta=0.1) (ablation)goal reaching with relabeling on antmaze-umaze · antmaze-umaze, Δ=1/24 and 1/12learning progress κ: 0.89 vs 0.91; 0.66 vs 0.74 (uniform sampling)No clear effect
add CURRICULUM (beta=0.1) to Go-Explore-style exploration noise, Δ=1/12, uniform sampling (ablation)goal reaching on antmaze-umaze · antmaze-umaze Go-Explore Noise=0.1learning progress κ: 0.38 vs 0.38No clear effect
add CURRICULUM (beta=0.1) with Δ=1/12 in vanilla goal reaching, geometric samplingantmaze-umaze goal reaching · antmaze-umaze vanilla Δ=1/12learning progress κ: 0.38 to 0.55Helped
add CURRICULUM (beta=0.1) to ant locomotionnon-goal locomotion ant · ant speed-tracking curriculumlearning progress κ at 0.5M steps: 0.72 to 0.82Helped
add CURRICULUM (beta=0.1) to hopper locomotionnon-goal locomotion hopper · hopper speed-tracking curriculum at 1.0M stepsreturn: 3386.2 to 3421.9 (within error)No clear effect
add CURRICULUM (beta=0.1) to walker locomotionnon-goal locomotion walker · walker at 0.5M stepslearning progress κ: 0.83 to 0.79 at 0.5M; 0.92 to 0.94 at 1.0MMixed

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