Research map / Learning theory and algorithms / Submodular and game algorithms
Buying Information for Stochastic Optimization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the path-based Q estimator and stop when it reaches 1 | Super-martingale stopping · Super-martingale stopping | competitive ratio: 2 | Helped |
| Randomize the stopping threshold using density p(ρ)=e^ρ/(e-1) | Super-martingale stopping · Super-martingale stopping | competitive ratio: e/(e-1) | Helped |
| Choose the box with the highest posterior probability of covering the scenario | MSSC · MSSC with time-dependent feedback | competitive ratio: 4 | Helped |
| Convert a time-dependent-feedback learner into a paid-feedback learner | MSSC · Buying information for MSSC | competitive ratio: 2α | Helped |
| Combine the greedy time-dependent-feedback algorithm with the buying-information reduction | MSSC · Buying information for MSSC | competitive ratio: 8 | Helped |
| Use an α-approximate rather than exact optimization value | DeterministicStopping · Super-martingale stopping with approximate optimization | competitive ratio: 2 -> 2α | Hurt |
| Use an α-approximate rather than exact optimization value | RandomizedStopping · Super-martingale stopping with approximate optimization | competitive ratio: e/(e-1) -> e/(e-1)α | Hurt |
| Stop when the current value falls below the round index (ablation) | Super-martingale stopping · Super-martingale stopping | competitive ratio: H_n | Hurt |
| Stop when the smallest value seen so far falls below the round index (ablation) | Super-martingale stopping · Super-martingale stopping | competitive ratio: Ω(n) | Hurt |
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