Research map / Reinforcement learning / Imitation learning
Learning to Weight Imperfect Demonstrations
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| weight demonstrations by learned weight (WGAIL) instead of plain GAIL | GAIL with imperfect demonstrations · Mujoco Ant/HalfCheetah/Walker2d/Hopper, Stage 1 and 2 | final x-position: e.g., Ant Stage 2 182.00 vs 113.58 | Helped |
| use weight 1/Dψ instead of learned weight (ablation) | WGAIL · Ant-v2 | final x-position: 155.85 vs 182.00 (Stage 2); 82.54 vs 111.81 (Stage 1) | Hurt |
| multiple demonstrators (3 checkpoints mixed): WGAIL vs GAIL | WGAIL · Ant-v2, HalfCheetah-v2, Walker2d-v2, Hopper-v2 | final x-position: Ant 172.62 vs 122.96; HalfCheetah 187.58 vs 111.63; Walker 14.43 vs 7.16; Hopper 15.56 vs 14.29 | Helped |
| vary ratio of optimal demonstrations (alpha) with WGAIL vs GAIL (ablation) | WGAIL · Ant-v2 Stage 2 | final x-position: large gains at alpha 0.25-0.5, advantage vanishes by alpha 0.75 and both break down at 0 and 0.125 | Mixed |
| weight learning on Atari (PPO-based GAIL) with imperfect demonstrations | WGAIL · Atari BeamRider, Pong, Seaquest, Hero, Qbert | final score: Hero 20042.0 vs 20260.0 (GAIL) and Beamrider/Pong/Seaquest gains; only minor gains in four of five games | Mixed |
| BC-based baseline vs WGAIL on Hopper with fewer demonstrations | BC · Hopper-v2 Stage 2 | final x-position: 0.95 vs 14.54 | Hurt |
| time-index preference ranking (T-REX) instead of learned weighting | T-REX · Ant-v2 Stage 2 | final x-position: 9.25 vs 182.00 (WGAIL) | Hurt |
Closest papers by meaning
- Imitation Learning from Imperfect Demonstration (ICML 2019 · similarity 0.92)
- PN-GAIL: Leveraging Non-optimal Information from Imperfect Demonstrations (ICLR 2025 · similarity 0.91)
- C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory (NeurIPS 2024 · similarity 0.90)
- Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective (AAAI 2024 · similarity 0.88)
- Adversarial Imitation Learning via Boosting (ICLR 2024 · similarity 0.87)
- Diffusion-Reward Adversarial Imitation Learning (NeurIPS 2024 · similarity 0.87)
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