Research map / Multi-agent systems and games / Games and equilibria
Adversarial Policy Learning in Two-player Competitive Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use value-difference objective (maximize adversary value minus victim value, monotonic surrogate) instead of PPO on adversary reward alone | adversarial agent training · StarCraft II | adversary winning rate: 98% vs 31% | Helped |
| Use value-difference objective instead of PPO on adversary reward alone | adversarial agent training · MuJoCo games (You-Shall-Not-Pass, Kick-And-Defend, Sumo-Humans) | adversary winning rate: higher winning rate in all three games | Helped |
| Use value-difference objective instead of PPO on adversary reward alone | adversarial agent training · Sumo-Ants | adversary winning rate | No clear effect |
| Use value-difference objective instead of PPO on adversary reward alone | adversarial agent training · Sumo-Ants | non-loss rate: about 88% non-loss for proposed | Helped |
| Use value-difference objective instead of PPO on adversary reward alone | adversarial agent training · StarCraft II | victim win plus tie rate after blinding (adversary reliance on observation): 24% vs 98% for baseline after blinding | Mixed |
| Retrain victim against the proposed adversary (adversarial retraining) | victim agent · StarCraft II | victim win plus tie rate vs baseline adversary: 89% vs 4% for baseline-retrained victim against our adversary | Helped |
| Retrain victim with the proposed adversary instead of baseline adversary | victim agent · Kick And Defend | victim win plus tie rate vs our adversary: 68.0 vs 35.0 | Helped |
| Retrain victim against adversary; check regular-agent performance | victim agent · regular agents (Kick And Defend, You Shall Not Pass, Sumo Humans, Sumo Ants, StarCraft II) | win rate vs regular agents: negligible influence | No clear effect |
| Drop monotonic property (no-monotonic variant) of the value-difference objective (ablation) | adversarial agent training · not reported quantitatively | adversary winning rate | Hurt |
| Use only victim-reward term as objective instead of value difference (ablation) | adversarial agent training · not reported quantitatively | adversary winning rate | Hurt |
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