Research map / Reinforcement learning / Imitation learning
Random Expert Distillation: Imitation Learning via Expert Policy Support Estimation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RED's fixed support-estimation reward instead of GAIL | TRPO imitation learning · Hopper | episodic reward: 3614.22 $\pm$ 7.17 -> 3625.96 $\pm$ 4.32 | Helped |
| Use RED's fixed support-estimation reward instead of GAIL | TRPO imitation learning · HalfCheetah | episodic reward: 4515.70 $\pm$ 549.49 -> 3072.04 $\pm$ 84.71 | Hurt |
| Use RED's fixed support-estimation reward instead of GAIL | TRPO imitation learning · Reacher | episodic reward: -32.37 $\pm$ 39.81 -> -10.43 $\pm$ 5.20 | Helped |
| Use RED's fixed support-estimation reward instead of GAIL | TRPO imitation learning · Walker2d | episodic reward: 4877.98 $\pm$ 2848.37 -> 4481.37 $\pm$ 20.94 | Hurt |
| Use RED's fixed support-estimation reward instead of AE | TRPO imitation learning · Ant | episodic reward: 3778.61 $\pm$ 422.63 -> 3552.77 $\pm$ 348.67 | Hurt |
| Replace RND with an overparametrized, L2-regularized autoencoder for support estimation (ablation) | RED-style imitation learning · Mujoco tasks | episodic reward | Mixed |
| Add BC initialization rather than starting from a random policy (ablation) | RED · HalfCheetah and Ant | episodic reward | Helped |
| Add the terminal reward heuristic (ablation) | RED and AE · Autonomous driving | distance travelled without collision | Helped |
| Use fixed rewards from support estimation instead of dynamically updated adversarial rewards | RED versus GAIL · Simple Domain | mean episodic reward | Helped |
| Use fixed rewards from support estimation instead of moment-matching rewards | RED versus GMMIL · Simple Domain | mean episodic reward | Helped |
Closest papers by meaning
- Imitation Learning by Reinforcement Learning (ICLR 2022 · similarity 0.94)
- Generative Adversarial Imitation Learning (NeurIPS 2016 · similarity 0.93)
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.90)
- EvIL: Evolution Strategies for Generalisable Imitation Learning (ICML 2024 · similarity 0.90)
- Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented Imitation (NeurIPS 2024 · similarity 0.90)
- Rethinking Inverse Reinforcement Learning: from Data Alignment to Task Alignment (NeurIPS 2024 · similarity 0.90)
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