Research map / Continual learning / Online and replay-based
Policy Consolidation for Continual Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use policy consolidation instead of PPO baselines | Continuous-control agents · Alternating task pairs | mean reward | Helped |
| Use policy consolidation instead of PPO baselines | Continuous-control agents · Single tasks | mean reward | Helped |
| Use policy consolidation instead of PPO baselines | RoboSumo-Ant-vs-Ant-v0 self-play agents · RoboSumo-Ant-vs-Ant-v0 | win score against baselines | Helped |
| Use policy consolidation rather than clipped PPO | RoboSumo-Ant-vs-Ant-v0 self-play agents · RoboSumo-Ant-vs-Ant-v0, final agent against historical selves | win score | Helped |
| Use policy consolidation rather than fixed-KL PPO with β=2.0 or 5.0 | RoboSumo-Ant-vs-Ant-v0 self-play agents · RoboSumo-Ant-vs-Ant-v0 | win score against baselines | Helped |
| Use reverse KL constraint D_KL(π_k || π_k_old) instead of the original PPO KL direction (ablation) | Policy consolidation · Alternating HalfCheetah and Humanoid tasks | continual-learning performance | Helped |
| Reduce cascade length from 8 policies to 4 or 2 while maintaining the deepest policy's maximum timescale (ablation) | Policy consolidation · Alternating Humanoid tasks | continual-learning performance | Hurt |
| Reduce ω from 4 to 2 or √2 with 8 policies, lowering the maximum timescale (ablation) | Policy consolidation · Alternating Humanoid tasks | continual-learning performance | Hurt |
| Switch tasks at a much faster schedule (ablation) | Policy consolidation · Alternating Humanoid tasks | ability to switch between tasks | Hurt |
| Test hidden cascade policies rather than only the visible policy (ablation) | Policy consolidation · Alternating HumanoidSmallLeg-v0 and HumanoidBigLeg-v0; evaluated on HumanoidSmallLeg-v0 | reward | Hurt |
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