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Knowledge Retention in Continual Model-Based Reinforcement Learning

ICML 2025 · Continual learning › Online and replay-based · approach: Plasticity-preserving continual reinforcement learning · 0 citations (OpenAlex)

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Proposes DRAGO, a continual model-based RL method that retains world-model knowledge without stored data via a continually trained VAE generative replay with a frozen old dynamics model, plus an intrinsic-reward "reviewer" policy that revisits states the old model predicts well.

Problem

Continual model-based RL where tasks share dynamics but differ in reward, and agents cannot store past task data, so the world model suffers catastrophic forgetting.

Approach

Combine generative replay (a continually learned VAE producing state-action pairs, labeled next states from a frozen old transition model) with an intrinsic reward for a separate reviewer policy that favors states predicted well by the previous world model but poorly by the current one, to reconnect knowledge across tasks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add Synthetic Experience Rehearsal and Regaining Memories Through Exploration to continual TDMPCTDMPC · Cheetah and Walker few-shot transfer tasksaverage rewardMixed
Remove Synthetic Experience Rehearsal (ablation)DRAGO · Cheetah and MiniGrid transfer tasksaverage rewardHurt
Remove Regaining Memories Through Exploration (reviewer) (ablation)DRAGO · Cheetah and MiniGrid transfer tasksaverage rewardHurt
Remove Q-value estimation from planning (ablation)Continual TDMPC · Continual transfer tasksperformanceHurt
Use one-step rather than multi-step prediction loss for Q and reward updates (ablation)Continual TDMPC · Cheetah jumpperformanceHelped
Add the reviewer intrinsic reward directly to the learner's external reward instead of using a separate reviewer (ablation)DRAGO · Cheetah continual training tasksaverage episode return: 652.53 -> 583.13; 587.24 -> 403.70; 624.09 -> 330.73Hurt
Add a curiosity intrinsic reward to continual TDMPCContinual TDMPC · Cheetah transfer tasksaverage reward: 88.36±25.81 vs 106.78±32.01; 165.35±67.01 vs 248.92±15.38; 133.81±23.07 vs 331.85±11.05; 138.77±45.55 vs 147.30±34.29Hurt
Use DRAGO-PETS instead of Continual PETSPETS · MiniGrid transfer tasksaverage reward (dense): 233.21±21.07 vs 150.84±62.37; 101.03±116.21 vs 161.70±44.31; 138.26±99.05 vs 43.04±111.93; 234.65±41.71 vs 147.80±105.84Mixed
Load the prior Cheetah run policy, value, and reward models in addition to the world model (ablation)DRAGO · Cheetah jump2runperformanceHelped
Train DRAGO without Synthetic Experience Rehearsal (ablation)DRAGO · Cheetah jump&runforwardperformanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: MiniGrid 27x27 four-room gridworld tasks DeepMind Control Suite Cheetah and Walker tasks

Benchmarks: MiniGrid transfer tasks DeepMind Control Cheetah transfer tasks DeepMind Control Walker transfer tasks

Metrics: average return cumulative reward at end of few-shot training prediction score (MSE-based heatmaps)

Baselines: Scratch TDMPC Continual TDMPC EWC Replay-based MBRL Pseudo-rehearsal MBRL Continual TDMPC + Curiosity Continual PETS

Builds on: TD-MPC Elastic Weight Consolidation Variational autoencoder Model Predictive Path Integral

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