Research map / Reinforcement learning / Policy gradient and actor-critic
Maximum Entropy-Regularized Multi-Goal Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add MEP goal-entropy prioritization to DDPG | DDPG · FetchPush | success rate: 99.90% -> 99.96% | Helped |
| Add MEP goal-entropy prioritization to DDPG | DDPG · FetchPickAndPlace | success rate: 39.34% -> 76.02% | Helped |
| Add MEP goal-entropy prioritization to DDPG | DDPG · FetchSlide | success rate: 75.67% -> 76.77% | Helped |
| Add MEP goal-entropy prioritization to DDPG+HER | DDPG+HER · HandManipulateEgg | success rate: 76.19% -> 81.30% | Helped |
| Add MEP goal-entropy prioritization to DDPG+HER | DDPG+HER · HandManipulateBlock | success rate: 20.32% -> 25.00% | Helped |
| Add MEP goal-entropy prioritization to DDPG+HER | DDPG+HER · HandManipulatePen | success rate: 27.28% -> 31.88% | Helped |
| Prioritize transitions by TD-error using PER | DDPG · FetchSlide | success rate: 75.67% -> 66.33% | Hurt |
| Prioritize transitions by TD-error using PER | DDPG+HER · HandManipulateEgg and HandManipulateBlock | success rate: 76.19% -> 75.46%; 20.32% -> 18.95% | Hurt |
| Use MEP prioritization instead of uniform replay | DDPG and DDPG+HER · Six robotic environments | sample efficiency: 1.95 | Helped |
| Use MEP prioritization rather than PER | DDPG and DDPG+HER · Six robotic environments | training time: 4 times faster | Helped |
| Prioritize under-represented achieved-goal trajectories | MEP · Achieved goal distribution during training | goal entropy | Helped |
Closest papers by meaning
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- Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach (NeurIPS 2025 · similarity 0.86)
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