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Learning Novel Policies For Tasks

ICML 2019 · Reinforcement learning › Policy gradient and actor-critic · approach: Alternative policy update rules · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add a novelty reward and bisector updates instead of using PPO with different random seedsTNB · 4-Way MazeAvg # Paths Found: 1.4 -> 4Helped
Add a novelty reward and bisector updates instead of using SACTNB · 4-Way MazeAvg # Paths Found: 1 -> 4Helped
Add gradient projections when task and novelty gradients conflict (ablation)TNB · 4-Way Maze# Trials In Order: 3/5 -> 4/5Helped
Add novelty reward and bisector updates instead of using PPO with different random seedsTNB · D-MazeAvg # Succ Policies: 0.2 -> 1.2Helped
Add novelty reward and bisector updates instead of using SACTNB · D-MazeAvg # Succ Policies: 0 -> 1.2Helped
Add gradient projections when task and novelty gradients conflict (ablation)TNB · D-Maze# Succ Trials: 3/5 -> 4/5Helped
Add novelty reward and bisector updates instead of using PPO with different random seedsTNB · D-ReacherAvg # Succ Policies: 0.2 -> 2.4Helped
Add novelty reward and bisector updates instead of using SACTNB · D-ReacherAvg # Succ Policies: 0 -> 2.4Helped
Add gradient projections when task and novelty gradients conflict (ablation)TNB · D-ReacherAvg # Succ Policies: 2.6 -> 2.4Hurt
Add gradient projections when task and novelty gradients conflict (ablation)TNB · D-Reacher# Succ Trials: 4/5 -> 4/5No clear effect
Use a fixed weighted sum of task and novelty rewards instead of TNBWSR · D-MazeAvg # Succ Policies: 0.6 -> 1.2Hurt
Use a fixed weighted sum of task and novelty rewards instead of TNBWSR · D-ReacherAvg # Succ Policies: 1.2 -> 2.4Hurt

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