Research map / Reinforcement learning / Policy gradient and actor-critic
Learning Novel Policies For Tasks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a novelty reward and bisector updates instead of using PPO with different random seeds | TNB · 4-Way Maze | Avg # Paths Found: 1.4 -> 4 | Helped |
| Add a novelty reward and bisector updates instead of using SAC | TNB · 4-Way Maze | Avg # Paths Found: 1 -> 4 | Helped |
| Add gradient projections when task and novelty gradients conflict (ablation) | TNB · 4-Way Maze | # Trials In Order: 3/5 -> 4/5 | Helped |
| Add novelty reward and bisector updates instead of using PPO with different random seeds | TNB · D-Maze | Avg # Succ Policies: 0.2 -> 1.2 | Helped |
| Add novelty reward and bisector updates instead of using SAC | TNB · D-Maze | Avg # Succ Policies: 0 -> 1.2 | Helped |
| Add gradient projections when task and novelty gradients conflict (ablation) | TNB · D-Maze | # Succ Trials: 3/5 -> 4/5 | Helped |
| Add novelty reward and bisector updates instead of using PPO with different random seeds | TNB · D-Reacher | Avg # Succ Policies: 0.2 -> 2.4 | Helped |
| Add novelty reward and bisector updates instead of using SAC | TNB · D-Reacher | Avg # Succ Policies: 0 -> 2.4 | Helped |
| Add gradient projections when task and novelty gradients conflict (ablation) | TNB · D-Reacher | Avg # Succ Policies: 2.6 -> 2.4 | Hurt |
| Add gradient projections when task and novelty gradients conflict (ablation) | TNB · D-Reacher | # Succ Trials: 4/5 -> 4/5 | No clear effect |
| Use a fixed weighted sum of task and novelty rewards instead of TNB | WSR · D-Maze | Avg # Succ Policies: 0.6 -> 1.2 | Hurt |
| Use a fixed weighted sum of task and novelty rewards instead of TNB | WSR · D-Reacher | Avg # Succ Policies: 1.2 -> 2.4 | Hurt |
Closest papers by meaning
- Going Beyond Heuristics by Imposing Policy Improvement as a Constraint (NeurIPS 2024 · similarity 0.90)
- Modular Multitask Reinforcement Learning with Policy Sketches (ICML 2017 · similarity 0.89)
- Learning Self-Imitating Diverse Policies (ICLR 2019 · similarity 0.88)
- Goal-Conditioned Reinforcement Learning with Imagined Subgoals (ICML 2021 · similarity 0.88)
- Efficient Language-instructed Skill Acquisition via Reward-Policy Co-Evolution (AAAI 2025 · similarity 0.88)
- Foundation Policies with Hilbert Representations (ICML 2024 · similarity 0.87)
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