Research map / Reinforcement learning / Policy gradient and actor-critic
Smoothed Action Value Functions for Learning Gaussian Policies
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a Gaussian policy that learns both its mean and covariance through smoothed action values | Smoothie versus DDPG · Swimmer | average reward | Helped |
| Use a Gaussian policy that learns both its mean and covariance through smoothed action values | Smoothie versus DDPG · Ant | average reward | Helped |
| Use a Gaussian policy that learns both its mean and covariance through smoothed action values | Smoothie versus DDPG · Hopper | average reward: doubled | Helped |
| Use a Gaussian policy that learns both its mean and covariance through smoothed action values | Smoothie versus DDPG · Walker2d | average reward | Helped |
| Use a Gaussian policy that learns both its mean and covariance through smoothed action values | Smoothie versus DDPG · Humanoid | average reward | Helped |
| Add a KL penalty from the previous policy (ablation) | Smoothie · Hopper | average reward | Helped |
| Add a KL penalty from the previous policy (ablation) | Smoothie · Humanoid | average reward | Helped |
| Use a smoothed rather than an ordinary action value to guide policy updates | Smoothie on the synthetic two-Gaussian reward task · Synthetic task | reward | Helped |
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