Research map / Reinforcement learning / MDPs and planning
Learning the Reward Function for a Misspecified Model
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train the reward model on hallucinated model states using rewards from parallel environment rollouts (ablation) | H-DAgger-MC · Shooter, no model limitations | discounted return | Helped |
| Train the reward model only on environment states instead of hallucinated states (ablation) | H-DAgger-MC · Shooter, no model limitations | discounted return | Mixed |
| Use a perfect reward model instead of a learned reward model (ablation) | H-DAgger-MC · Shooter, no model limitations | discounted return | Hurt |
| Train the reward model on hallucinated model states using rewards from parallel environment rollouts (ablation) | DAgger-MC · Shooter, moving bullseyes | discounted return | Helped |
| Use a perfect reward model instead of a learned reward model (ablation) | DAgger-MC · Shooter, moving bullseyes | discounted return | Hurt |
| Train the reward model on hallucinated model states using rewards from parallel environment rollouts (ablation) | H-DAgger-MC · Shooter, moving bullseyes | discounted return | Helped |
| Train the reward model on hallucinated model states using rewards from parallel environment rollouts (ablation) | DAgger-MC · Shooter, flawed factored structure | discounted return | Helped |
| Use a perfect reward model instead of a learned reward model (ablation) | H-DAgger-MC · Shooter, flawed factored structure | discounted return | Hurt |
| Train the reward model only on environment states instead of hallucinated states (ablation) | H-DAgger-MC · Shooter, flawed factored structure | discounted return | Hurt |
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