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Second-Order Kernel Online Convex Optimization with Adaptive Sketching

ICML 2017 · Bandits and online learning › Online convex optimization and games · approach: Constrained and unconstrained OCO algorithms · 24 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Exploit second-order curvature with kernelized online Newton updatesKOCO · Exp-concave lossesregret upper bound: \mathcal{O}(\sqrt{T}) -> \mathcal{O}( f^t\log T)Helped
Use an adaptive low-rank sketch controlled by γKONS · Exp-concave KOCOtime and space per iteration: \mathcal{O}(t^2) -> \mathcal{O}(t^2\gamma^2)Helped
Use an adaptive low-rank sketch controlled by γKONS · Exp-concave KOCOregret upper bound: 1/γ times more regretHurt
Set a positive lower bound γ on sampling probabilitiesSketched-KONS · Exp-concave KOCOregret upper bound: 1/γ increase in regretHurt
Set a positive lower bound γ on sampling probabilitiesSketched-KONS · Exp-concave KOCOtime and space per iteration: γ² decreaseHelped
Use curvature-aware second-order updates rather than first-order GDKOCO with exp-concave losses · Exp-concave lossesregret upper bound: \mathcal{O}(\sqrt{T}) -> \mathcal{O}( f^T(\alpha)\log T)Helped

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