Research map / Bandits and online learning / Online convex optimization and games
Second-Order Kernel Online Convex Optimization with Adaptive Sketching
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Exploit second-order curvature with kernelized online Newton updates | KOCO · Exp-concave losses | regret upper bound: \mathcal{O}(\sqrt{T}) -> \mathcal{O}( f^t\log T) | Helped |
| Use an adaptive low-rank sketch controlled by γ | KONS · Exp-concave KOCO | time and space per iteration: \mathcal{O}(t^2) -> \mathcal{O}(t^2\gamma^2) | Helped |
| Use an adaptive low-rank sketch controlled by γ | KONS · Exp-concave KOCO | regret upper bound: 1/γ times more regret | Hurt |
| Set a positive lower bound γ on sampling probabilities | Sketched-KONS · Exp-concave KOCO | regret upper bound: 1/γ increase in regret | Hurt |
| Set a positive lower bound γ on sampling probabilities | Sketched-KONS · Exp-concave KOCO | time and space per iteration: γ² decrease | Helped |
| Use curvature-aware second-order updates rather than first-order GD | KOCO with exp-concave losses · Exp-concave losses | regret upper bound: \mathcal{O}(\sqrt{T}) -> \mathcal{O}( f^T(\alpha)\log T) | Helped |
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