Research map / Reinforcement learning / Visual and representation RL
FeUdal Networks for Hierarchical Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FuN's hierarchical Manager-Worker architecture instead of an LSTM baseline | Atari games requiring long-term credit assignment · Ms. Pacman, Amidar, Gravitar, Enduro, Frostbite | episode score | Helped |
| Use FuN instead of an LSTM baseline | Atari games · Hero, Space Invaders | episode score | No clear effect |
| Use FuN instead of an LSTM baseline | Atari games · Seaquest, Breakout | episode score | Hurt |
| Use FuN instead of an LSTM baseline | Atari agents · Alien | episode score | Hurt |
| Use FuN instead of an LSTM baseline | visual memory tasks · DeepMind Lab: Water maze, T-maze, T-maze+, Non-match | reward | Helped |
| Use FuN instead of Option-Critic | Atari agents · Asterix, Ms. Pacman, Zaxxon | score: more than 20x improvement on Asterix; doubles it on Ms. Pacman; more than triples it on Zaxxon | Helped |
| Transfer a FuN policy trained with action repeat 4 and adjust temporal settings for no action repeat | FuN · Atari environments without action repeat | episode score | Helped |
| Train Manager goals from Worker gradients and omit intrinsic reward instead of using transition policy gradients (ablation) | FuN · Ablation experiments | performance | Hurt |
| Train Manager goals with standard policy gradients from Gaussian-sampled goals instead of transition policy gradients (ablation) | FuN · Ablation experiments | performance | Hurt |
| Use absolute goals instead of directional goals (ablation) | FuN · Ablation experiments | performance | Hurt |
| Train the Worker using intrinsic reward alone, removing environmental reward (ablation) | FuN · Ablation experiments | performance | Hurt |
| Replace the Manager's dilated LSTM with a vanilla LSTM (ablation) | FuN · Ablation experiments | performance | Hurt |
Closest papers by meaning
- Learning Multi-Level Hierarchies with Hindsight (ICLR 2019 · similarity 0.87)
- An Efficient Approach to Model-Based Hierarchical Reinforcement Learning (AAAI 2017 · similarity 0.87)
- Learning Hierarchical World Models with Adaptive Temporal Abstractions from Discrete Latent Dynamics (ICLR 2024 · similarity 0.87)
- Enhancing Exploration and Exploitation in Hierarchical Reinforcement Learning with Subgoal Graph Learning (AAAI 2026 · similarity 0.86)
- Emergent Hierarchical Reasoning in LLMs through Reinforcement Learning (ICLR 2026 · similarity 0.86)
- Hierarchical Reinforcement Learning with Targeted Causal Interventions (ICML 2025 · similarity 0.85)
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