Research map / Reinforcement learning / Policy gradient and actor-critic
Data-Efficient Policy Evaluation Through Behavior Policy Search
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Adapt the behavior policy with BPG rather than evaluate on-policy with Monte Carlo | Importance-sampling policy evaluation · 4x4 Gridworld, π1 | MSE: 85.48 % lower | Helped |
| Adapt the behavior policy with BPG rather than evaluate on-policy with Monte Carlo | Importance-sampling policy evaluation · 4x4 Gridworld, π2 | MSE: 31.02 % lower | Helped |
| Adapt the behavior policy with BPG rather than evaluate on-policy with Monte Carlo | Importance-sampling policy evaluation · Cart-pole Swing Up | MSE | Helped |
| Adapt the behavior policy with BPG rather than evaluate on-policy with Monte Carlo | Importance-sampling policy evaluation · Acrobot | MSE | Helped |
| Add behavior-policy search to the doubly robust estimator | DR-BPG · 10x10 stochastic Gridworld, fixed model | MSE: 56.9 % | Helped |
| Use a changing model rather than a fixed model for DR-BPG (ablation) | DR-BPG · 10x10 stochastic Gridworld | MSE | Mixed |
| Vary the BPG learning rate (ablation) | BPG · 4x4 Gridworld | IS variance | Mixed |
| Make the high-reward action less rare by increasing its probability (ablation) | BPG · Rare-event Gridworld | Relative variance reduction | Hurt |
| Use a fixed model instead of a continually updated model (ablation) | DR-BPG · 10x10 stochastic Gridworld | MSE | Helped |
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