Research map / Bandits and online learning / Online convex optimization and games
Pricing a Low-regret Seller
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Algorithm 1 instead of EXP3.P baseline | Pricing buyer · Simulation, T=10^6 | regret: 587196 -> 74817 | Helped |
| Use Algorithm 2 instead of EXP3.P baseline | Pricing buyer · Simulation, T=10^6 | regret: 587196 -> 15236 | Helped |
| Use Algorithm 2 instead of Algorithm 1 | Pricing buyer · Simulation, T=10^6 | regret: 74817 -> 15236 | Helped |
| Use Algorithm 1 instead of baseline | Pricing buyer · Simulation, T=10^6 | rounds not selected: 840149 -> 61110 | Helped |
| Use Algorithm 2 instead of Algorithm 1 | Pricing buyer · Simulation, T=10^6 | rounds not selected: 61110 -> 8585 | Helped |
| Use Algorithm 2 instead of Algorithm 1 | Pricing buyer · Simulation, T=10^6 | extra payment: 32040 -> 9227 | Helped |
| Baseline pays no extra to seller but is rarely selected | EXP3.P baseline · Simulation, T=10^6 | extra payment: -908 | Mixed |
| Grid search Algorithm 1 parameters a, beta, theta (ablation) | Algorithm 1 · Simulation, T=10^6 | regret: a = 2, beta = 1.5, theta = 0.2 | Helped |
| Grid search Algorithm 2 alpha and beta (ablation) | Algorithm 2 · Simulation, T=10^6 | regret: alpha = 0.1, beta = 0.5 | Helped |
| Vary outside-option price distribution parameters (ablation) | Algorithms 1 and 2 · Simulation, T=10^6 | regret | No clear effect |
| Time scaling of regret | Algorithms 1, 2 vs baseline · Simulation, T=10^6 | regret growth | Helped |
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