Research map / Reinforcement learning / Visual and representation RL
Control of Memory, Active Perception, and Action in Minecraft
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add context-dependent memory retrieval with feedback (FRMQN vs DQN) | FRMQN · I-Maze size 40 | success rate (%): 46.6 -> 89.0 | Helped |
| FRMQN vs DRQN on large I-Mazes | FRMQN · I-Maze size 20 | success rate (%): 63.6 -> 98.8 | Helped |
| add feedback connection from retrieved memory (RMQN -> FRMQN) (ablation) | FRMQN · Pattern matching unseen | success probability (%): 62.3 -> 91.8 | Helped |
| add recurrence to MQN (MQN -> RMQN) (ablation) | RMQN · Seq+I unseen-l | success rate (%): 34.4 -> 49.5 | Helped |
| feedback connection in random mazes (RMQN vs FRMQN) (ablation) | FRMQN · Seq+I unseen random maze | average reward: -0.32 -> -0.28 | No clear effect |
| MQN on unseen patterns | MQN · Pattern matching | success probability (%): 99.0 -> 69.3 | Hurt |
| DRQN on pattern matching | DRQN · Pattern matching train | success probability (%): 49.7 | Hurt |
| increase corridor length beyond training for DQN | DQN · I-Maze | success rate (%): 99.0 -> 46.6 | Hurt |
| unseen larger maps vs training maps | FRMQN · Seq+I random maze | average reward: 0.48 -> -0.54 | Hurt |
| increase distance between indicator and goal | RMQN and FRMQN vs others · Single Goal with Indicator | precision | Helped |
| DQN on indicator tasks | DQN · Single+I unseen-l | failure rate (%): 31.6 | Hurt |
Closest papers by meaning
- RL-GPT: Integrating Reinforcement Learning and Code-as-policy (NeurIPS 2024 · similarity 0.87)
- MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory (ICLR 2025 · similarity 0.87)
- MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception (CVPR 2024 · similarity 0.87)
- DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization (ICLR 2024 · similarity 0.87)
- Open-World Reinforcement Learning over Long Short-Term Imagination (ICLR 2025 · similarity 0.86)
- Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft (CVPR 2024 · similarity 0.86)
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