Research map / Multi-agent systems and games / Games and equilibria
Emergence of Punishment in Social Dilemma with Environmental Feedback
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use environmental feedback with δC > 0 and δD > α > 0 | Environmental feedback model · One-shot public goods game | stable equilibrium: ρP = 1,ρC = 1 | Helped |
| Set δC = 0 while δD > α > 0 | Environmental feedback model · One-shot public goods game | cooperator frequency: ρC = 1, ρP = x with x ∈ (−1/β (rc/G − c),1] | Helped |
| Remove punishment from the system | Environmental feedback model · One-shot public goods game | cooperator frequency: ρC = 1,ρP = 0 ... are always unstable | Hurt |
| Keep punishment present in the system | Environmental feedback model · One-shot public goods game | cooperator frequency: ρC = 0,ρP = 1 ... are always unstable | Helped |
| Set δC ≥ 0 or δD > α > 0 | Environmental feedback model · One-shot public goods game | co-presence of punishment and cooperation: δC ≥ 0 ... or δD > α > 0 | Helped |
| Set δC < 0 and δD < α | Environmental feedback model · One-shot public goods game | stable equilibrium: ρC = 0,ρP = 0 is the unique asymptotically stable state | Hurt |
| Set δC > 0, δD < α, and α > 0 | Environmental feedback model · One-shot public goods game | stable equilibria: ρC = 0,ρP = 0 and ρC = 1,ρP = 1 | Mixed |
| Set δC < 0 and δD > α > 0 | Environmental feedback model · One-shot public goods game | dynamics: δC < 0,δD > α > 0 | Mixed |
| Set δC = 0 and δD − α = 0 | Environmental feedback model · One-shot public goods game | punisher frequency: ρP remains unchanged | No clear effect |
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