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In-context Exploration-Exploitation for Reinforcement Learning

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors · 1 citations (OpenAlex)

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Proposes ICEE, a Transformer that learns in-context exploration-exploitation from offline multi-episode sequences by training on an unbiased action objective and cross-episode return-to-go, matching GP-EI on discrete Bayesian optimization and solving grid-world RL tasks within tens of episodes.

Problem

In-context policy learning for RL is computationally expensive because it requires gathering long learning trajectories and training large Transformers; existing in-context RL needs hundreds of episodes to solve new tasks.

Approach

Train a sequence model with pure supervised learning on multi-episode sequences from cheap non-learning data-collection policies, using an importance-weighted objective that removes data-policy bias and a cross-episode return-to-go (indicator of beating all previous episodes) so exploration-exploitation emerges at inference from epistemic uncertainty in predictions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ICEE instead of AD-sortedin-context policy learning · Dark Room (50th Episode)average return: 12.48 (1.37) -> 13.61 (0.86)Helped
Use ICEE instead of AD-sortedin-context policy learning · Dark Room (Hard) (50th Episode)average return: 0.75 (0.08) -> 0.79 (0.08)Helped
Use ICEE instead of AD-sortedin-context policy learning · Dark Key-To-Door (20th Episode)average return: 1.77 (0.09) -> 1.84 (0.08)Helped
Apply the unbiased action-bias correction objective (ablation)ICEE · discrete Bayesian optimizationsearch efficiencyHelped
Apply the unbiased action-bias correction objective (ablation)ICEE · Dark Room (Biased)average returnHelped
Apply the unbiased action-bias correction objective (ablation)ICEE · grid-world RL without action-collection biasaverage returnNo clear effect
Use ICEE instead of MGDTin-context policy learning · Dark Room (50th Episode)average return: 1.86 (0.93) -> 13.61 (0.86)Helped
Use ICEE instead of MGDTin-context policy learning · Dark Room (Hard) (50th Episode)average return: 0.09 (0.06) -> 0.79 (0.08)Helped
Use ICEE instead of MGDTin-context policy learning · Dark Key-To-Door (20th Episode)average return: 0.34 (0.11) -> 1.84 (0.08)Helped

Surprising findings

Limitations

Experimental setup

Datasets: Synthetic GP-sampled BO functions Dark Room grid world (generated) Dark Key-to-Door grid world (generated) 2D benchmark functions (Branin, Beale, etc.)

Benchmarks: 16 2D benchmark functions for discrete Bayesian optimization Dark Room Dark Room (Hard) Dark Room (Biased) Dark Key-To-Door

Metrics: distance between current best estimate and true minimum average return over 100 sampled games action entropy wall-clock time

Baselines: Gaussian process expected improvement random search Algorithm Distillation AD-sorted Multi-game Decision Transformer data collection policy (source) ICEE-biased

Builds on: Decision Transformer Algorithm Distillation Multi-game Decision Transformer nanoGPT

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