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How I Warped Your Noise: a Temporally-Correlated Noise Prior for Diffusion Models

ICLR 2024 · Video › Video generation · approach: Diffusion-based video editing · 0 citations (OpenAlex)

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Proposes int-noise, a continuous white-noise interpretation of diffusion noise with a distribution-preserving transport equation, enabling temporally correlated noise warping for diffusion-based video tasks.

Problem

Image-based diffusion models used for video editing/generation produce flickering or texture-sticking artifacts because standard noise sampling (random or fixed) does not preserve correlations between frames, and naive warping of noise (interpolation) breaks its distributional properties.

Approach

Reinterpret discrete Gaussian noise pixels as integrals of an underlying infinite-resolution white noise field, and warp it with a noise transport equation that includes a Jacobian-determinant variance rescaling, so warped noise stays unit-variance and temporally correlated.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ∫-noise instead of random noiseSDEdit · Appearance Transferwarp (× 10^-3): 10.00 -> 2.50Helped
Use ∫-noise instead of random noiseSDEdit · Appearance TransferFID: 74.75 -> 92.63Hurt
Use ∫-noise instead of random noiseSDEdit · Appearance TransferPrecision: 0.719 -> 0.661Hurt
Use ∫-noise instead of random noiseI²SB · Video SR (4×)warp: 8.91 -> 6.49Helped
Use ∫-noise instead of random noiseI²SB · Video SR (4×)LPIPS: 0.192 -> 0.196Hurt
Use ∫-noise instead of random noiseI²SB · JPEG restorewarp: 8.28 -> 5.98Helped
Use ∫-noise instead of random noiseI²SB · JPEG restoreLPIPS: 0.163 -> 0.165Hurt
Use ∫-noise instead of random noisePIDM · Pose-to-Personwarp: 34.22 -> 2.92Helped
Use ∫-noise instead of fixed noisePIDM · Pose-to-Personwarp: 2.26 -> 2.92Hurt
Replace ∫-noise with bilinear interpolation (ablation)Noise warping · Appearance Transfernoise varianceHurt
Replace ∫-noise with nearest-neighbor interpolation (ablation)Noise warping · Appearance Transferpixel independenceHurt
Use a lower noise upsampling factor k (ablation)∫-noise warping · Fluid super-resolutionundefined warped-noise pixelsHurt

Surprising findings

Limitations

Experimental setup

Datasets: LSUN Bedroom 2D fluid simulation dataset

Benchmarks: LSUN Bedroom appearance transfer Video super-resolution (4x) with I2SB JPEG restoration with I2SB PIDM pose-to-person Fluid super-resolution

Metrics: warping error FID Improved Precision LPIPS

Baselines: Random Noise Fixed Noise PYoCo (mixed) PYoCo (prog.) Control-A-Video Bilinear interpolation Bicubic interpolation Nearest neighbor interpolation

Builds on: SDEdit I2SB PIDM DDIM inversion Control-A-Video

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