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A Primal-Dual Approach to Solving Variational Inequalities with General Constraints
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Shows that ACVI's last iterate has O(1/sqrt(K)) gap-function rate for monotone VIs without Lipschitz assumption, and proposes inexact ACVI with warm-starting plus a projection-based P-ACVI for simple inequality constraints.
Problem
Solving general constrained variational inequalities (VIs) with first-order, projection-free methods; existing ACVI analysis needed L-Lipschitz operators and exact subproblem solutions.
Approach
Relate the gap function's reference point to a KKT point that ACVI implicitly targets, giving a last-iterate O(1/sqrt(K)) rate for monotone operators without Lipschitzness; warm-start subproblems inside ACVI so they can be solved approximately; and for simple inequalities replace the barrier subproblem with a projection (P-ACVI).
Key results
- Last iterate of exact ACVI has O(1/sqrt(K)) gap-function rate for monotone VIs without L-Lipschitz assumption.
- Inexact ACVI with warm-starting recovers the O(1/sqrt(K)) rate under summable error conditions and converges faster in wall-clock time than exact ACVI on high-dimensional bilinear games.
- PI-ACVI converges faster than projected GDA, EG and other projected baselines when training a constrained GAN on MNIST.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Warm-start the approximate subproblems with the previous iteration's solutions | I-ACVI · High-dimensional bilinear game | CPU wall-clock convergence speed | Helped |
| Use a larger number of inner-loop iterations at the initial step (ablation) | I-ACVI · High-dimensional bilinear game | iterations to reach a fixed relative error | Helped |
| Increase the initial subproblem iteration count from \ell_0=100 to \ell_0=500, keeping \ell_+=20 (ablation) | PI-ACVI · MNIST constrained GAN | convergence speed | Helped |
| Use PI-ACVI instead of projected GDA | PI-ACVI · MNIST constrained GAN | FID | Helped |
| Use PI-ACVI instead of projected GDA | PI-ACVI · MNIST constrained GAN | Inception Score | Helped |
| Reduce the inner-loop iteration count and subproblem-solving steps (ablation) | I-ACVI · 2D bilinear game | convergence | Hurt |
Surprising findings
- Using many inner iterations only at the first outer step (warm-up) is enough for fast convergence, with later inner-loop iterations mattering less.
Limitations
- Inexact convergence requires summable approximation errors, which constrains the inner iteration schedule.
- P-ACVI relies on inequality constraints being cheap to project onto.
- Experiments are on small or synthetic games plus one constrained GAN setting.
Experimental setup
Datasets: MNIST
Benchmarks: 2D bilinear game high-dimensional bilinear game MNIST constrained GAN
Metrics: relative error CPU wall-clock time number of iterations FID Inception Score
Baselines: ACVI P-GDA P-EG P-OGDA P-LA (Lookahead-Minmax)
Builds on: ACVI (Yang et al., 2023) ADMM interior point methods extragradient proximal gradient warm-start analysis
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