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Belief-Enriched Pessimistic Q-Learning against Adversarial State Perturbations
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Proposes pessimistic (maximin) DQN variants with PF-RNN belief inference (BP-DQN) and DDPM-based diffusion state purification (DP-DQN) to defend RL agents against adversarial state perturbations.
Problem
RL agents at test time can be manipulated by adversarial perturbations of their state observations; existing regularization and alternating-training defenses either fail under strong attacks or are computationally expensive, and agents act on perturbed states without accounting for uncertainty about
Approach
Replace greedy action selection with a maximin choice over the epsilon-ball around the perturbed state, applied consistently in training and testing; reduce uncertainty via a belief set from a particle-filter RNN (BP-DQN) or diffusion-based purification of perturbed observations (DP-DQN), which is agnostic to the attack budget.
Key results
- On continuous Gridworld under PGD with epsilon 0.5, BP-DQN reaches 176 ± 16 reward while SA-DQN and WocaR-DQN fail (-100 and -63.2).
- On Pong under PA-AD with epsilon 15/255, DP-DQN-O achieves 19.3 ± 0.8 while DQN, SA-DQN and WocaR-DQN reach -21, -20 and -21.
- Diffusion-based DP-DQN uses one policy trained at epsilon 1/255 and remains effective across attack budgets, unlike SA-DQN and WocaR-DQN.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add belief approximation to maximin search (ablation) | BP-DQN · Continuous Gridworld, PGD ε=0.5 | average episode reward: -71 \pm 91 -> 176 \pm 16 | Helped |
| add maximin search to belief approximation (ablation) | BP-DQN · Continuous Gridworld, PGD ε=0.5 | average episode reward: 45.7 \pm 134 -> 176 \pm 16 | Helped |
| add maximin search to DDPM-based belief (ablation) | DP-DQN-O · Pong, PA-AD ε=15/255 | average episode reward: 18.8 \pm 1.6 -> 19.3 \pm 0.8 | Helped |
| use belief-enriched pessimistic Q-learning instead of the strongest listed baseline | Continuous Gridworld · Continuous Gridworld, PGD ε=0.5 | average episode reward: -63.2 \pm 88 -> 176 \pm 16 | Helped |
| use diffusion-based state purification instead of WocaR-DQN | DP-DQN-O · Pong, PA-AD ε=15/255 | average episode reward: -21 \pm 0 -> 19.3 \pm 0.8 | Helped |
| use diffusion-based state purification instead of WocaR-DQN | DP-DQN-O · Freeway, PA-AD ε=15/255 | average episode reward: 21.6 \pm 1 -> 28.8 \pm 1.3 | Helped |
Surprising findings
- Under no attack or weak attacks, the proposed methods lose some reward relative to SA-DQN and WocaR-DQN on Atari.
- The paper argues that perturbed Atari pixel states are mostly invalid states, which motivates diffusion-based purification.
Limitations
- Requires access to a clean environment during training.
- Diffusion-based purification adds substantial test-time computational overhead.
- Only value-based methods are studied; policy-gradient extensions are left to future work.
Experimental setup
Datasets: Continuous Gridworld Atari Pong Atari Freeway
Benchmarks: Continuous Gridworld Atari Pong Atari Freeway
Metrics: average episode reward
Baselines: DQN SA-DQN WocaR-DQN Radial-DQN
Builds on: DQN SA-MDP WocaR-RL PF-RNN DDPM Progressive Distillation
Closest papers by meaning
- Beyond Worst-case Attacks: Robust RL with Adaptive Defense via Non-dominated Policies (ICLR 2024 · similarity 0.88)
- Adversarial Diffusion for Robust Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Diffusion Guided Adversarial State Perturbations in Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Robust Adversarial Reinforcement Learning via Bounded Rationality Curricula (ICLR 2024 · similarity 0.87)
- RobustZero: Enhancing MuZero Reinforcement Learning Robustness to State Perturbations (ICML 2025 · similarity 0.87)
- Enhancing Robustness in Deep Reinforcement Learning: A Lyapunov Exponent Approach (NeurIPS 2024 · similarity 0.86)
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