Research map / Reinforcement learning / Visual and representation RL
Choreographer: Learning and Adapting Skills in Imagination
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a meta-controller that evaluates and selects among skills (ablation) | Choreographer · URLB Walker and Quadruped tasks | fine-tuning performance | No clear effect |
| Add a meta-controller that considers all skills (ablation) | Choreographer · URLB Jaco tasks | fine-tuning performance | Helped |
| Fine-tune the skill policies during downstream-task adaptation (ablation) | Choreographer · Pixel-based URLB | fine-tuning performance | Helped |
| Use code resampling to keep skill codes active (ablation) | Choreographer · Pixel-based URLB | fine-tuning performance | Helped |
| Use code resampling (ablation) | Choreographer · Skill codebook training | reconstruction loss | Helped |
| Use Choreographer's latent-state skill objective, code resampling, and meta-controller instead of EDL's objective without those components (ablation) | Choreographer · URLB state-based and pixel-based | performance | Helped |
| Use skills with a lower sampling frequency (ablation) | Choreographer meta-controller · Downstream-task adaptation | adaptation performance | No clear effect |
| Use a Gaussian continuous skill representation instead of a discrete codebook (ablation) | Choreographer · Downstream-task adaptation | adaptation performance | Hurt |
| Use a standard discrete VAE instead of a VQ-VAE (ablation) | Choreographer skill discovery · Skill representation training | training stability | Hurt |
| Increase skill count beyond the tested effective range under the same compute budget (ablation) | Choreographer · Skill learning and adaptation | skill usefulness and fine-tuning | Hurt |
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