Research map / Optimization / Optimizers
Domain Adversarial Training: A Game Perspective
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's title only (no summary yet). Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace GD-NM with RK2 | f-DAL Pearson with Implicit Alignment · VisDA-2017 | transfer performance: +3.5% | Helped |
| Replace GD-NM with RK2 | f-DAL Pearson with Implicit Alignment · VisDA-2017 | training iterations: 10.5K vs 29.5K | Helped |
Closest papers by meaning
- f-Domain Adversarial Learning: Theory and Algorithms (ICML 2021 · similarity 0.91)
- You Only Propagate Once: Accelerating Adversarial Training via Maximal Principle (NeurIPS 2019 · similarity 0.89)
- Improving the Generalization of Adversarial Training with Domain Adaptation (ICLR 2019 · similarity 0.89)
- AT-Field: Rethinking the Games in Adversarial Training (AAAI 2026 · similarity 0.89)
- Finding Mixed Nash Equilibria of Generative Adversarial Networks (ICML 2019 · similarity 0.88)
- Adversarial Training Should Be Cast as a Non-Zero-Sum Game (ICLR 2024 · similarity 0.87)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
