Research map / Reinforcement learning / Visual and representation RL
Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use human-language high-level instructions with a language-conditioned policy | Crafting agent on unseen tasks · Zero-shot crafts (35 unseen), Overall-AVG | accuracy: 55 -> 69 | Helped |
| Use human-language high-level instructions with a language-conditioned policy | Crafting agent on unseen tasks · Zero-shot crafts, 5-AVG | accuracy: 0 -> 10 | Helped |
| Add sparse-reward RL fine-tuning after human demonstration pretraining | IL w/ Generative Language · Standard setting, difficult crafting tasks | accuracy | Helped |
| Add human demonstrations to RL training | RL crafting agent · Standard setting, tasks with 3 or more steps | accuracy | Helped |
| Use only 25% of the human demonstrations instead of the full dataset (ablation) | Ours · Standard setting, hardest tasks | accuracy | Hurt |
| Replace generated language with discriminative selection from a fixed instruction set (ablation) | IL language model · Standard setting | interpretability | Hurt |
| Remove the state encoding from the policy input (ablation) | Ours · Standard setting, 1-step task | accuracy | Hurt |
| Use state reconstruction as the high-level representation instead of language (ablation) | Crafting agent · Zero-shot crafts (35 unseen), Overall-AVG | accuracy: 30 -> 69 | Hurt |
| Use state prediction as the high-level representation instead of language (ablation) | Crafting agent · Zero-shot crafts (35 unseen), Overall-AVG | accuracy: 22 -> 69 | Hurt |
| Train with demonstrations but omit natural-language instructions (ablation) | IL+RL · Zero-shot crafts (35 unseen), Overall-AVG | accuracy: 55 -> 69 | Hurt |
Closest papers by meaning
- Guiding Policies with Language via Meta-Learning (ICLR 2019 · similarity 0.90)
- Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Prompted Policy Search: Reinforcement Learning through Linguistic and Numerical Reasoning in LLMs (NeurIPS 2025 · similarity 0.88)
- Generalizing Verifiable Instruction Following (NeurIPS 2025 · similarity 0.88)
- Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data (NeurIPS 2025 · similarity 0.88)
- Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents (NeurIPS 2026 · similarity 0.88)
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