Research map / Reinforcement learning / Policy gradient and actor-critic
Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add random image shifts to SAC (ablation) | SAC trained from pixels · DeepMind Control Suite | episode return | Helped |
| Add target-Q averaging over transformed observations (K>1) (ablation) | DrQ / SAC · DeepMind Control Suite | episode return | Helped |
| Add Q-function averaging over transformed observations (M>1) (ablation) | DrQ / SAC · DeepMind Control Suite | episode return | Helped |
| Increase K and M augmentation counts (ablation) | DrQ / SAC · DeepMind Control Suite, especially Cheetah Run | episode return | Helped |
| Use random shifts rather than the other tested image augmentations (ablation) | SAC image augmentation · DeepMind Control Suite | episode return | Helped |
| Perform four updates per environment step instead of one (ablation) | DrQ · DeepMind Control Suite, 100k environment steps | sample efficiency | Helped |
| Perform four updates per environment step instead of one (ablation) | SAC without augmentation · DeepMind Control Suite | overfitting | Hurt |
| Add DrQ image augmentation (random shifts and intensity) | Efficient DQN · Atari 100k, 26 games | median human-normalized episode return: 0.058 -> 0.268 | Helped |
| Apply DrQ to Efficient DQN | Atari 100k · Atari 100k, 26 games | median human-normalized episode return: 0.058 -> 0.268 | Helped |
| Use DrQ [K=2,M=2] rather than the strongest listed pixel-based baseline | SAC · PlaNet benchmark, 100k steps | episode return | Mixed |
| Use DrQ [K=2,M=2] rather than the strongest listed pixel-based baseline | SAC · PlaNet benchmark, 500k steps | episode return | Helped |
Closest papers by meaning
- Revisiting Data Augmentation in Deep Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation (NeurIPS 2021 · similarity 0.90)
- Fourier Guided Adaptive Adversarial Augmentation for Generalization in Visual Reinforcement Learning (AAAI 2025 · similarity 0.85)
- VIGOR: Zero-Shot Visual Generalization via Latent-Space Consistency in Model-Based Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
- Zero Shot Generalization of Vision-Based RL Without Data Augmentation (ICML 2025 · similarity 0.85)
- Efficient Reinforcement Learning Through Adaptively Pretrained Visual Encoder (AAAI 2025 · similarity 0.84)
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