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Graph Convolutional Reinforcement Learning

ICLR 2020 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 32 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add temporal relation regularization (ablation)DGN · Battlemean reward: 0.84 -> 0.91Helped
replace mean kernels with relation kernels (ablation)DGN-M · Battlemean reward: 0.50 -> 0.84Helped
use graph convolution rather than parameter sharing without graph convolution (ablation)cooperative multi-agent methods · Battlemean rewardHelped
increase the number of convolutional layers from one to two (ablation)DGN · Battlelearning stabilityHelped
increase neighbor count from 1 to 3 (ablation)DGN · JungleperformanceHelped
increase neighbor count from 3 to 4 (ablation)DGN · JungleperformanceHurt
hold the agent graph fixed across two successive timesteps during training (ablation)DGN · Battlelearning convergence speedHelped
use a multi-head attention relation kernel instead of an LSTM kernel (ablation)DGN · BattleperformanceHelped
restrict communication to graph neighbors instead of full communication (ablation)DGN · BattleperformanceHelped
add temporal relation regularization (ablation)DGN · JungleperformanceNo clear effect
add temporal relation regularization (ablation)DGN · RoutingperformanceHelped
apply a policy trained with N=20 to larger networks without retrainingDGN · Routing (N=40 and N=60, L=20)mean reward: 0.86 vs 0.78; 0.73 vs 0.59Helped

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