Research map / Reinforcement learning / Imitation learning
On Computation and Generalization of Generative Adversarial Imitation Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use greedy stochastic gradient updates for the reward instead of alternating mini-batch updates | GAIL · Acrobot, MountainCar, and Hopper | average reward | No clear effect |
| Use a neural network reward instead of a kernel reward | GAIL · Acrobot, MountainCar, and Hopper | average reward | Helped |
| Use a neural network reward instead of a kernel reward | GAIL · Acrobot, MountainCar, and Hopper | training stability and convergence time | Hurt |
Closest papers by meaning
- Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate (ICML 2020 · similarity 0.96)
- C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory (NeurIPS 2024 · similarity 0.96)
- Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective (AAAI 2024 · similarity 0.95)
- Diffusion-Reward Adversarial Imitation Learning (NeurIPS 2024 · similarity 0.92)
- Provably and Practically Efficient Adversarial Imitation Learning with General Function Approximation (NeurIPS 2024 · similarity 0.90)
- Improving Reward Model Generalization from Adversarial Process Enhanced Preferences (ICML 2025 · similarity 0.88)
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