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Bounce and Learn: Modeling Scene Dynamics with Real-World Bounces

ICLR 2019 · 3D vision › 3D generation · approach: Learning physics from video · 16 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the PointNet-based point-cloud trajectory encoder instead of center encodingBounce and Learn · Bounce Dataset test setDist (cm): 23.1 -> 21.3Helped
Add sensor-estimated normal supervision during training (ablation)Bounce and Learn · Bounce Dataset test set% Normals within 30° of estimated normal: 24.08 -> 50.14Helped
Add sensor-estimated normal supervision during training (ablation)Bounce and Learn · Bounce Dataset test setDist (cm): 21.3 -> 22.7Mixed
Provide both sensor-estimated normals and COR at test time instead of either aloneBounce and Learn · Bounce Dataset test setPost-bounce distance (cm): 21.4 -> 20.6Helped
Fine-tune PIM on real data instead of fixing it after synthetic-only pretraining (ablation)Bounce and Learn · Bounce Dataset validation setDist (cm): 37.2 -> 19.9Helped
Fine-tune both the core physics engine and trajectory encoder rather than fixing the encoder (ablation)Bounce and Learn · Bounce Dataset validation set% Normals within 30° of estimated normal: 34.98 -> 13.01Hurt
Add spatial regularization (ablation)Bounce and Learn · Bounce Dataset validation setDist (cm): 20.5 -> 19.9Helped
Add spatial regularization (ablation)Bounce and Learn · Bounce Dataset validation setCOR median absolute error: 0.127 -> 0.123Helped
Use projected ball-center impact locations instead of human annotations (ablation)Bounce and Learn · Bounce Dataset test setDist (cm): 21.3 -> 21.8No clear effect

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