Research map / Continual learning / Online and replay-based
Modular Continual Learning in a Unified Visual Environment
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the EMS architecture with an early bottleneck, multiplicative interactions, and symmetry instead of standard module motifs | ReMaP modules · 12 visual task variants | TA-N-AUC: 0.997 | Helped |
| Add low-order polynomial multiplicative interactions (ablation) | EMS ReMaP module · 12 visual task variants | TA-N-AUC: 0.818 | Helped |
| Add symmetric structure (ablation) | EMS ReMaP module · 12 visual task variants | TA-N-AUC: 0.944 | Helped |
| Add an early visual bottleneck, symmetry, and multiplicative interactions rather than using a large ReLU MLP (ablation) | ReMaP module · 12 visual task variants | TA-N-AUC: 0.717 | Helped |
| Add symmetry and multiplicative interactions (ablation) | ReMaP module · 12 visual task variants | TA-N-AUC: 0.566 | Helped |
| Add the EMS structure instead of using a parameter-matched, fully ablated small module (ablation) | ReMaP module · 12 visual task variants | TA-N-AUC: 0.403 | Helped |
| Use convolutional visual features with spatial information rather than FC6-only features (ablation) | EMS localization module · Localization and MS-COCO MTS | IoU | Helped |
| Use single-unit voting rather than layer voting | Dynamic Neural Voting controller · Task switching | Relative Gain in AUC | Helped |
| Reuse previously learned module pathways through dynamic neural voting rather than train the new task from scratch | Dynamic Neural Voting controller · 15 task switches | Relative Gain in AUC | Helped |
| Use EMS rather than a large fully ablated module with dynamic voting | Dynamic Neural Voting controller · Task switching | Transfer Gain | Helped |
| Allocate a new module and let the controller reuse an existing module when the task has not actually changed | Dynamic Neural Voting controller · No-switch task transitions | Reward | No clear effect |
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