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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Distributed Prioritized Experience Replay

ICLR 2018 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 487 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Scale the number of actors from 8 to 256Ape-X DQN · Atari (six-game subset)performanceHelped
Increase replay capacityApe-X DQN · AtariperformanceHelped
Use the full range of actor exploration rates instead of a fixed set of six values (ablation)Ape-X DQN · AtariperformanceHelped
Duplicate each transition eight times with 32 actors instead of gathering distinct transitions with 256 actors (ablation)Ape-X DQN · AtariperformanceHurt
Use a smaller replay capacity (ablation)Ape-X DQN · AtariperformanceHurt
Increase batch size up to 512 when using many actors (ablation)Ape-X DQN · AtariperformanceHelped
Increase learning rate to 0.00025 with larger batch sizes (ablation)Ape-X DQN · Ataritraining stabilityHurt
Lower learning rate to 0.00025 / 8 (ablation)Ape-X DQN · AtariperformanceNo clear effect
Vary the prioritization exponent within [0.3, 0.7] (ablation)Ape-X DPG · continuous controlperformanceNo clear effect
Increase prioritization exponent beyond 0.7 (ablation)Ape-X DPG · continuous controltraining stabilityHurt
Add more actors while keeping the learner update rate unchangedApe-X DQN · AtariperformanceHelped

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