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UltraFusion: Ultra High Dynamic Imaging using Exposure Fusion
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Proposes UltraFusion, an exposure fusion method that treats merging over- and under-exposed images (up to 9 stops apart) as guided inpainting built on Stable Diffusion with a decompose-and-fuse control branch and fidelity branch.
Problem
Standard exposure fusion handles only about 3-4 stops of exposure difference and fails under large exposure gaps, misalignment, lighting variation, and tone-mapping issues in dynamic HDR scenes.
Approach
Model exposure fusion as guided inpainting: the over-exposed image is the base to be inpainted in highlights, while the under-exposed image (pre-aligned, occlusion-masked, decomposed into structure and color) serves as soft guidance within a diffusion model, with a fidelity branch for VAE texture preservation.
Key results
- On the static MEFB dataset, UltraFusion reaches MUSIQ 68.82 versus 66.76 for HSDS-MEF, and the best DeQA-Score (3.881) and PAQ2PIQ/HyperIQA among compared methods.
- On dynamic RealHDRV, UltraFusion achieves TMQI 0.8925 versus 0.8726 for SAFNet (best HDR reconstruction baseline) and 0.8323 for HSDS-MEF.
- Removing the alignment strategy drops RealHDRV TMQI from 0.8925 to 0.7427, the largest drop among the ablated components.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the alignment strategy (pre-alignment and its training data synthesis pipeline) (ablation) | UltraFusion · RealHDRV | TMQI: 0.7427 -> 0.8925 | Helped |
| Add the decompose-and-fuse control branch instead of vanilla ControlNet (ablation) | UltraFusion · RealHDRV | TMQI: 0.8872 -> 0.8925 | Helped |
| Add the fidelity control branch (ablation) | UltraFusion · RealHDRV | TMQI: 0.8763 -> 0.8925 | Helped |
| Use the RGB under-exposed image as guidance instead of decomposed structure and color (ablation) | UltraFusion decompose-and-fuse control branch · RealHDRV | detail retention | Hurt |
| Use structure information alone as guidance instead of structure and color (ablation) | UltraFusion decompose-and-fuse control branch · RealHDRV | color vividness | Hurt |
| Combine under-exposed structure and color information as guidance (ablation) | UltraFusion decompose-and-fuse control branch · RealHDRV | detail and color consistency | Helped |
| Add multi-scale cross-attention to the decompose-and-fuse control branch (ablation) | UltraFusion · RealHDRV | fusion quality | Helped |
| Add pre-alignment at test time (ablation) | UltraFusion alignment strategy · dynamic exposure fusion | alignment robustness | Helped |
| Add the data synthesis pipeline (ablation) | UltraFusion alignment strategy · dynamic exposure fusion | robustness to unaligned conditions | Helped |
Surprising findings
- Naively injecting the RGB under-exposed image as guidance causes the model to ignore details; using only its normalized luminance-free structure plus color works better.
- Without alignment strategy and data synthesis, the model degrades to a standard multi-exposure fusion method that fails on motion.
Limitations
- Occlusion mask estimation can err under extreme exposure differences and non-rigid motion, degrading highlight restoration to single-image HDR.
- Inference takes about 3.3 s per 512x512 pair on an RTX 4090.
- Relies on RAFT optical flow, which the authors note is not robust to large exposure differences.
Experimental setup
Datasets: SICE Vimeo-90K MEFB RealHDRV
Benchmarks: MEFB RealHDRV UltraFusion benchmark
Metrics: MUSIQ DeQA-Score PAQ2PIQ HyperIQA MEF-SSIM TMQI user study voting rate
Baselines: HDR-Transformer SCTNet SAFNet Deepfuse MEF-GAN U2Fusion Defusion MEFLUT HSDS-MEF TC-MoA ControlNet
Builds on: ControlNet Stable Diffusion RAFT HDR-Transformer
Closest papers by meaning
- UltraLED: Learning to See Everything in Ultra-High Dynamic Range Scenes (NeurIPS 2025 · similarity 0.89)
- Single Shot HDR Recovery via a Video Diffusion Prior (NeurIPS 2026 · similarity 0.86)
- Ultra-High-Definition Dynamic Multi-Exposure Image Fusion via Infinite Pixel Learning (AAAI 2025 · similarity 0.86)
- Color Event Enhanced Single-Exposure HDR Imaging (AAAI 2024 · similarity 0.86)
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.85)
- High Dynamic Range Novel View Synthesis with Single Exposure (ICML 2025 · similarity 0.85)
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