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Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 12 citations (OpenAlex)

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Proposes GaussianLSS, a 2D unprojection BEV perception method that models per-pixel depth uncertainty as the variance of the depth distribution and splats 3D Gaussians into BEV features, achieving state-of-the-art among unprojection methods on nuScenes.

Problem

BEV perception for autonomous driving: projection-based methods are accurate but computationally expensive, while LSS-style unprojection methods are fast but sensitive to depth errors and lack explicit uncertainty modeling.

Approach

Treat the LSS per-pixel depth distribution as a Gaussian: compute its mean and variance, convert it to a 3D Gaussian in the ego frame, and rasterize these Gaussians (with learned opacity) onto multi-scale BEV planes via Gaussian Splatting, so object extent is captured implicitly by the depth spread.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use GaussianLSS instead of PointBeVnuScenes vehicle segmentation, no visibility filtering, 224 × 480 · nuScenes vehicle segmentation, no visibility filtering, 224 × 480IoU: 38.7 -> 38.0Hurt
use GaussianLSS instead of PointBeVnuScenes vehicle segmentation, no visibility filtering, 448 × 800 · nuScenes vehicle segmentation, no visibility filtering, 448 × 800IoU: 42.1 -> 40.6Hurt
use GaussianLSS instead of PointBeVnuScenes vehicle segmentation, visibility filtering, 224 × 480 · nuScenes vehicle segmentation, visibility filtering, 224 × 480IoU: 44.0 -> 42.2Hurt
use GaussianLSS instead of PointBeVnuScenes vehicle segmentation, visibility filtering, 448 × 800 · nuScenes vehicle segmentation, visibility filtering, 448 × 800IoU: 47.6 -> 46.1Hurt
use GaussianLSS instead of PointBeVnuScenes pedestrian segmentation · nuScenes pedestrian segmentation, visibility filtering, 224 × 480IoU: 18.5 -> 17.4Hurt
use GaussianLSS instead of PointBeVnuScenes vehicle segmentation · nuScenes vehicle segmentation, 224 × 480FPS: 32.0 -> 67.9Helped
use GaussianLSS instead of PointBeVnuScenes vehicle segmentation · nuScenes vehicle segmentation, 224 × 480Mem GiB: 1.26 -> 0.36Helped
replace depth uncertainty modeling with directly predicting spatial extent (ablation)GaussianLSS · nuScenes vehicle segmentationIoU: 1.0% lower performanceHurt
increase the error tolerance coefficient k beyond 1.25 (ablation)GaussianLSS · nuScenes vehicle segmentationIoUHurt
set the error tolerance coefficient k between 0.5 and 1.25 (ablation)GaussianLSS · nuScenes vehicle segmentationIoUNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: nuScenes

Benchmarks: nuScenes

Metrics: IoU FPS memory (GiB)

Baselines: BEVFormer SimpleBEV PointBEV FIERY CVT LaRa BAEFormer LSS ST-P3

Builds on: Lift-Splat-Shoot Gaussian Splatting PointBEV Focal loss

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