Research map / 3D vision / Gaussian splatting
Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting
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Proposes GaussianLSS, a 2D unprojection BEV perception method that models per-pixel depth uncertainty as the variance of the depth distribution and splats 3D Gaussians into BEV features, achieving state-of-the-art among unprojection methods on nuScenes.
Problem
BEV perception for autonomous driving: projection-based methods are accurate but computationally expensive, while LSS-style unprojection methods are fast but sensitive to depth errors and lack explicit uncertainty modeling.
Approach
Treat the LSS per-pixel depth distribution as a Gaussian: compute its mean and variance, convert it to a 3D Gaussian in the ego frame, and rasterize these Gaussians (with learned opacity) onto multi-scale BEV planes via Gaussian Splatting, so object extent is captured implicitly by the depth spread.
Key results
- GaussianLSS reaches 38.0 vehicle IoU at 224x480 without visibility filtering, outperforming unprojection baselines such as PointBEV-free methods FIERY (35.8) and BAEFormer (36.0).
- Runs at 67.9 FPS with 0.36 GiB memory, about 2x faster than PointBEV (32.0 FPS) and roughly 0.3x its memory (1.26 GiB), with 0.7 IoU lower than PointBEV (38.7).
- Achieves 46.1 vehicle IoU with visibility filtering at 448x800, versus PointBEV at 47.6.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GaussianLSS instead of PointBeV | nuScenes vehicle segmentation, no visibility filtering, 224 × 480 · nuScenes vehicle segmentation, no visibility filtering, 224 × 480 | IoU: 38.7 -> 38.0 | Hurt |
| use GaussianLSS instead of PointBeV | nuScenes vehicle segmentation, no visibility filtering, 448 × 800 · nuScenes vehicle segmentation, no visibility filtering, 448 × 800 | IoU: 42.1 -> 40.6 | Hurt |
| use GaussianLSS instead of PointBeV | nuScenes vehicle segmentation, visibility filtering, 224 × 480 · nuScenes vehicle segmentation, visibility filtering, 224 × 480 | IoU: 44.0 -> 42.2 | Hurt |
| use GaussianLSS instead of PointBeV | nuScenes vehicle segmentation, visibility filtering, 448 × 800 · nuScenes vehicle segmentation, visibility filtering, 448 × 800 | IoU: 47.6 -> 46.1 | Hurt |
| use GaussianLSS instead of PointBeV | nuScenes pedestrian segmentation · nuScenes pedestrian segmentation, visibility filtering, 224 × 480 | IoU: 18.5 -> 17.4 | Hurt |
| use GaussianLSS instead of PointBeV | nuScenes vehicle segmentation · nuScenes vehicle segmentation, 224 × 480 | FPS: 32.0 -> 67.9 | Helped |
| use GaussianLSS instead of PointBeV | nuScenes vehicle segmentation · nuScenes vehicle segmentation, 224 × 480 | Mem GiB: 1.26 -> 0.36 | Helped |
| replace depth uncertainty modeling with directly predicting spatial extent (ablation) | GaussianLSS · nuScenes vehicle segmentation | IoU: 1.0% lower performance | Hurt |
| increase the error tolerance coefficient k beyond 1.25 (ablation) | GaussianLSS · nuScenes vehicle segmentation | IoU | Hurt |
| set the error tolerance coefficient k between 0.5 and 1.25 (ablation) | GaussianLSS · nuScenes vehicle segmentation | IoU | No clear effect |
Surprising findings
- Directly predicting a fixed spatial extent instead of modeling uncertainty lowers performance by 1.0% IoU.
- Roughly 80% of Gaussians end up with opacity below 0.01 after training, so most features are filtered out.
Limitations
- Performance on fine object shape is poorer than projection-based methods.
- Vehicle IoU remains below PointBEV at the same resolution (0.7% gap).
- Evaluated only in single-frame setting; temporal modeling left for future work.
Experimental setup
Datasets: nuScenes
Benchmarks: nuScenes
Metrics: IoU FPS memory (GiB)
Baselines: BEVFormer SimpleBEV PointBEV FIERY CVT LaRa BAEFormer LSS ST-P3
Builds on: Lift-Splat-Shoot Gaussian Splatting PointBEV Focal loss
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