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TANGO: Training-free Embodied AI Agents for Open-world Tasks

CVPR 2025 · Large language models › Agents, code and math · approach: LLM planning with symbolic tools · 2 citations (OpenAlex)

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Proposes TANGO, a training-free neuro-symbolic system where an LLM (GPT-4o) composes PointNav, memory-based exploration, and vision primitives via few-shot programs to solve open-set ObjectNav, GOAT lifelong navigation, and OpenEQA.

Problem

Extending LLM-based program composition (as in VisProg and ViperGPT for images) to embodied agents that must observe and act in 3D environments, handling multiple navigation and question-answering tasks without task-specific training.

Approach

An LLM planner with 15 in-context examples outputs executable pseudo-programs over a library of navigation and perception primitives built on a pre-trained PointGoal policy; the exploration policy of VLFM is extended with a per-pixel feature memory for multi-goal lifelong navigation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TANGO instead of DAgRL+ODHM3D-OVON object-goal navigation · HM3D-OVON val unseenSR: 37.1 ±0.2 -> 35.5 ±0.3Hurt
Use TANGO instead of DAgRL+ODHM3D-OVON object-goal navigation · HM3D-OVON val unseenSPL: 19.9 ±0.3 -> 19.5 ±0.3Hurt
Use TANGO instead of the strongest reported baselineOpenEQA question answering · OpenEQAScore (LLM-Match): 38.1 ± 1.8 -> 37.2 ± 1.8Hurt
Use TANGO instead of SenseAct-NN Skill ChainGOAT-Bench lifelong navigation · GOAT-Bench val unseenSR: 29.5 -> 32.1Helped
Use TANGO instead of Modular GOATGOAT-Bench lifelong navigation · GOAT-Bench val unseenSPL: 17.2 -> 16.5Hurt

Surprising findings

Limitations

Experimental setup

Datasets: HM3D-OVON GOAT-Bench OpenEQA

Benchmarks: HM3D-OVON GOAT-Bench OpenEQA

Metrics: SR SPL DTG LLM-Match score

Baselines: RL (OVON) BCRL DAgRL DAgRL+OD VLFM Human Agent Blind LLMs Socratic LLMs w/ Frame Captions SenseAct-NN Skill Chain Modular GOAT

Builds on: VisProg ViperGPT VLFM Neural Module Networks

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