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StickMotion: Generating 3D Human Motions by Drawing a Stickman
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Proposes StickMotion, a diffusion-based text-to-motion model that also accepts user-drawn stickman poses (start/middle/end) as local control, using a Multi-Condition Module and Dynamic Supervision.
Problem
Text-to-motion generation struggles to capture detailed user-imagined body poses from simple text descriptions, and fine-grained control via longer text is burdensome.
Approach
Introduces stickman sketches as a pose condition, generated automatically from dataset joint coordinates (Stickman Generation Algorithm), fused with text via a Multi-Condition Module that computes all condition combinations with cheap feat-decoder offsets instead of masked self-attention, and a Dynamic Supervision loss that lets the model shift each stickman's frame index to a nearby natural posit
Key results
- On HumanML3D, StickMotion reports FID 0.107 (Top1 R-precision 0.518), comparable to ReMoDiffuse (FID 0.103), with better Top1 R-precision.
- On KIT-ML, StickMotion achieves FID 0.141 vs ReMoDiffuse 0.155, with Top1 R-precision 0.430 vs 0.427.
- A user study with 20 volunteers found StickMotion saves about 51.5% of total time (16.4 vs 33.8 units) with a higher user score (8.5 vs 7.3).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Condition Fusion plus Latent Encoder instead of self-attention condition fusion (ablation) | StickMotion · KIT-ML | FID: 0.31 -> 0.14 | Helped |
| Add Latent Encoder to Condition Fusion (ablation) | StickMotion · KIT-ML | FID: 0.18 -> 0.14 | Helped |
| Set the condition-mixture weight to favor text-only output rather than stick-only output (ablation) | StickMotion · KIT-ML | StiSim: 44.8% -> 26.1% | Hurt |
| Increase p(ŵ=w) from 20% to 80% (ablation) | StickMotion · KIT-ML | StiSim: 42.6% -> 51.3% | Helped |
| Include textual description as a generation condition (ablation) | StickMotion · KIT-ML | FID: 4.292 -> 0.164 | Helped |
| Replace detailed text entry with a stickman sketch for motion requests | StickMotion user study · User study | TotalTime: 33.8 -> 16.4 | Helped |
Surprising findings
- Directly assigning stickmen to exact frames degraded naturalness, motivating the flexible index-based dynamic supervision.
- Text dominates performance metrics; the stickman and text conditions were found to have an adversarial relationship in the condition mixture ablation.
Limitations
- Stickman condition may reduce naturalness if placed at exact frames; needs dynamic index adjustment.
- Condition mixture weights require manual tuning (e.g., p(w)=20% biased to stickman), and metrics show trade-offs between text and stickman conditions.
- Evaluation of stickman conditioning relies on synthetic stickmen generated from ground truth rather than real user drawings.
Experimental setup
Datasets: KIT-ML HumanML3D
Benchmarks: HumanML3D test set KIT-ML test set
Metrics: R Precision FID MM Dist Diversity MultiModality StiSim
Baselines: Guo et al. (TEMOS/T2M) MDM MotionDiffuse T2M-GPT ReMoDiffuse
Builds on: DDPM classifier-free diffusion guidance ReMoDiffuse CLIP
Closest papers by meaning
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.87)
- AMD: Autoregressive Motion Diffusion (AAAI 2024 · similarity 0.86)
- Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction (CVPR 2024 · similarity 0.86)
- Enhanced Fine-Grained Motion Diffusion for Text-Driven Human Motion Synthesis (AAAI 2024 · similarity 0.86)
- HOIAnimator: Generating Text-prompt Human-object Animations using Novel Perceptive Diffusion Models (CVPR 2024 · similarity 0.86)
- InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint (NeurIPS 2024 · similarity 0.86)
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