Research map / Multi-agent systems and games / Games and equilibria
Split Moves for Monte-Carlo Tree Search
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Split moves with Mod instead of using orthodox moves | Flat Monte-Carlo · Breakthrough | nodal states/sec.: 2,388,827 (100%) -> 5,717,972 (239%) | Helped |
| Use ModShift rather than Mod splitting (ablation) | Flat Monte-Carlo · Breakthrough | nodal states/sec.: 5,717,972 (239%) -> 7,558,711 (316%) | Helped |
| Split moves with Mod instead of using orthodox moves | Flat Monte-Carlo · Chess | nodal states/sec.: 308,157 (100%) -> 1,556,036 (505%) | Helped |
| Use ModPlus rather than Mod splitting (ablation) | Flat Monte-Carlo · Chess | nodal states/sec.: 1,556,036 (505%) -> 1,390,428 (451%) | Hurt |
| Split moves with Mod instead of using orthodox moves | Flat Monte-Carlo · Chess | simulations/sec.: 976 -> 5,971 | Helped |
| Use ModPlus rather than Mod splitting (ablation) | Flat Monte-Carlo · Chess | simulations/sec.: 5,971 -> 5,341 | Hurt |
| Use semisplit moves in simulations (ablation) | MCTS · 12 board games | playing strength | Helped |
| Use semisplit moves in the MCTS tree (ablation) | MCTS · 12 board games | playing strength | Mixed |
| Increase split granularity from Mod to ModPlus (ablation) | Semisplit MCTS · 12 board games | playing strength | Helped |
| Increase split granularity from ModPlus to ModShift (ablation) | Semisplit MCTS · 12 board games | playing strength | Hurt |
| Use the nodal rather than raw expansion variant (ablation) | Semisplit MCTS · 12 board games | playing strength | No clear effect |
| Use roll-up rather than ordinary semisplit tree handling (ablation) | Semisplit MCTS · 12 board games | playing strength | Mixed |
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