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Towards Transferable Targeted 3D Adversarial Attack in the Physical World

CVPR 2024 · Adversarial robustness and security › Black-box and transfer attacks · approach: Transferable adversarial examples · 25 citations (OpenAlex)

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Proposes TT3D, which reconstructs a 3D textured mesh from multi-view images via grid-based NeRF and adversarially fine-tunes the NeRF feature grids and MLPs (plus vertex coordinates) to produce transferable targeted 3D adversarial examples that can be 3D-printed.

Problem

Transferable targeted adversarial attacks in the 3D domain remain unexplored; existing mesh-based texture attacks overfit, have poor targeted transferability, and produce unnatural distortions, especially for physical attacks.

Approach

Instead of directly perturbing vertex colors in high-dimensional mesh space, perform dual adversarial optimization over the appearance feature grid and appearance MLP parameters of a grid-based NeRF reconstructed from multi-view images, with auxiliary vertex-coordinate changes and naturalness regularization (appearance, Chamfer, Laplacian, edge-length losses).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Optimize both appearance MLP and feature-grid parameters instead of optimizing mesh vertex colorsTT3D with ResNet-101 surrogate · ImageNet classes, random viewpoints; ResNet-50 victimASR (%): 4.91 -> 78.85Helped
Add MLP parameter optimization to feature-grid optimization (ablation)TT3D with ResNet-101 surrogate · ImageNet classes, random viewpoints; ResNet-50 victimASR (%): 64.85 -> 78.85Helped
Add feature-grid optimization to MLP parameter optimization (ablation)TT3D with ResNet-101 surrogate · ImageNet classes, random viewpoints; ResNet-50 victimASR (%): 40.48 -> 78.85Helped
Add vertex-coordinate optimization alongside texture optimization (ablation)TT3D with ResNet-101 surrogate · ImageNet classes, random viewpoints; VGG-16 victimASR (%): 52.00 -> 58.29Helped
Add vertex-coordinate optimization alongside texture optimization (ablation)TT3D with ResNet-101 surrogate · ImageNet classes, random viewpoints; ResNet-101 victimASR (%): 91.60∗ -> 88.98∗Hurt
Add vertex-coordinate optimization alongside texture optimization (ablation)TT3D with DenseNet-121 surrogate · ImageNet classes, random viewpoints; VGG-16 victimASR (%): 46.60 -> 57.59Helped
Add vertex-coordinate optimization alongside texture optimization (ablation)TT3D with DenseNet-121 surrogate · ImageNet classes, random viewpoints; DenseNet-121 victimASR (%): 94.28∗ -> 96.74∗Helped
Increase regularization weight β from 10² to 10⁴ (ablation)TT3D · ImageNet classesASR (%): 100% -> 76%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: IM3D

Benchmarks: IM3D (100 objects, 30 categories)

Metrics: attack success rate (ASR)

Baselines: MeshAdv (enhanced mesh-based optimization) MLP-only optimization Grid-only optimization Tex-only optimization

Builds on: NeRF grid-based representation (Instant-NGP style) MeshAdv Expectation Over Transformation marching cubes

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