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SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation
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SceneFactor generates large-scale text-guided 3D indoor scenes via a factored latent diffusion pipeline that first produces a coarse 3D semantic box layout and then geometry conditioned on it, enabling localized box-based editing.
Problem
Text-guided large-scale 3D scene generation that is also editable in localized regions without re-synthesizing the full scene.
Approach
Factor scene generation into a latent semantic diffusion model producing a proxy 3D semantic box map from text, followed by a latent geometric diffusion model conditioned on that map via convolutional spatial attention; edits are made by manipulating boxes and re-synthesizing only the affected latent region.
Key results
- On scene chunks, SceneFactor achieves CD MMD 0.021 and COV 0.410 versus SDFusion 0.031 and 0.282 (1-NNA CD 0.783 vs 0.882).
- In the neural listener text-consistency test, SceneFactor's output is preferred over SDFusion (58% vs 42%) and Text2Room (65% vs 35%).
- Ablations show removing the semantic stage, convolutional attention, or 3D latent space each degrades geometric quality metrics.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proxy semantic generation stage rather than removing it (ablation) | SceneFactor · Scene chunks | MMD (CD): 0.026 -> 0.021 | Helped |
| Use convolutional attention rather than linear-layer attention (ablation) | SceneFactor geometric diffusion · Scene chunks | MMD (CD): 0.024 -> 0.021 | Helped |
| Use 3D latent grids rather than a 1D latent space (ablation) | SceneFactor · Scene chunks | MMD (CD): 0.025 -> 0.021 | Helped |
| Use SceneFactor instead of SDFusion | 3D scene generation · Independent chunks | MMD (CD): 0.034 -> 0.019 | Helped |
| Use SceneFactor instead of SDFusion | 3D scene generation · Scene chunks | MMD (CD): 0.031 -> 0.021 | Helped |
Surprising findings
- Applying the scene outpainting strategy to PVD and NFD failed to produce coherent scenes, so they were only compared on independent chunks.
Limitations
- Closed-vocabulary semantic layouts limit diversity of object types.
- Chunk-based outpainting makes room boundaries harder to control from text.
- Some baselines (PVD, NFD) fail under scene outpainting, so comparisons are limited.
Experimental setup
Datasets: 3D-FRONT 3D-FUTURE
Benchmarks: 3D-FRONT 3D-FUTURE
Metrics: MMD COV 1-NNA Chamfer Distance EMD neural listener accuracy perceptual user study
Baselines: PVD NFD SDFusion BlockFusion Text2Room
Builds on: DDPM VQ-VAE RePaint Latent Diffusion Models
Closest papers by meaning
- LT3SD: Latent Trees for 3D Scene Diffusion (CVPR 2025 · similarity 0.90)
- A 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale (NeurIPS 2026 · similarity 0.89)
- Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation (CVPR 2025 · similarity 0.89)
- 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation (CVPR 2024 · similarity 0.89)
- Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation (ICLR 2025 · similarity 0.89)
- SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent (NeurIPS 2025 · similarity 0.88)
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