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Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents
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Introduces MONDAY, a 313K-frame cross-platform mobile OS navigation dataset auto-extracted from 20K YouTube instructional videos using OCR scene detection and GPT-4o-based multi-step action identification.
Problem
Mobile OS GUI agents lack diverse, real-world, cross-platform training data; manual annotation is costly and static datasets become obsolete as OS versions change.
Approach
Automatically mine navigation procedures from instructional YouTube videos: OCR-based text-change scene transition detection, GroundingDINO+PaddleOCR UI element detection with Set-of-Marks, and a 3-step GPT-4o action identification (scene summary, initial action, zoomed refinement) guided by narrations.
Key results
- OCR-based scene transition detection achieves 95.04% F1 vs 82.27% (SceneDetect) and 70.86% (YUV-diff).
- UI element detection hit ratio of 99.87% vs 91.83% for OmniParser.
- MONDAY-induced SeeClick and Llama-3.2 variants outperform originals on the unseen Windows Mobile test set, e.g., SeeClick AitW-finetuned 35.61 to 47.56 and Llama-3.2 AMEX-finetuned 23.17 to 47.32.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Pretrain SeeClick on MONDAY | SeeClick, then finetune on AitW · Windows Mobile | accuracy: 35.61 -> 47.56 | Helped |
| Pretrain SeeClick on MONDAY | SeeClick, then finetune on AMEX · AMEX | accuracy: 68.19 -> 80.00 | Helped |
| Pretrain SeeClick on MONDAY | SeeClick, then finetune on AitW · MONDAY | accuracy: 37.45 -> 60.71 | Helped |
| Use OCR-based text change detection instead of visual-feature transition detection | Scene transition detection · Scene transition detection evaluation dataset | F1-score: 82.27 -> 95.04 | Helped |
| Use mobile-specific filtering with GroundingDINO and OCR | UI element detection · UI element detection evaluation dataset | Hit Ratio: 91.83 -> 99.87 | Helped |
| Add the final refinement step (ablation) | Multi-image 3-step action identification · Action identification evaluation dataset | accuracy (Touch): 89.97 -> 91.84 | Helped |
| Use multi-stage reasoning instead of direct one-step action identification (ablation) | Action identification · Action identification evaluation dataset | accuracy (Touch): 74.67 -> 91.84 | Helped |
| Add narration (ablation) | Multi-image 3-step action identification · Action identification evaluation dataset | accuracy (All): 78.20 -> 80.90 | Helped |
| Use temporal context from multiple images rather than a single image (ablation) | Action identification · Action identification evaluation dataset | accuracy (All): 77.22 -> 80.90 | Helped |
Surprising findings
- Video-derived MONDAY pretraining improves models even on AitW and AMEX test sets, not just the new platform.
Limitations
- Action identification relies on proprietary GPT-4o.
- Windows Mobile evaluation set is small (50 videos, 554 actions).
- Dataset is restricted to iOS and Android phones with English narration.
Experimental setup
Datasets: MONDAY AitW AMEX C4 Dolma RICO
Benchmarks: AitW AMEX MONDAY Windows Mobile (unseen platform)
Metrics: scene transition F1-score hit ratio action matching accuracy touch action accuracy
Baselines: SceneDetect YUV-diff OmniParser Video2Action SeeClick Llama-3.2-11B-Vision-Instruct
Builds on: Set-of-Marks Android in the Wild SeeClick GroundingDINO Video2Action
Closest papers by meaning
- Watch and Learn: Learning to Use Computers from Online Videos (CVPR 2026 · similarity 0.86)
- Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining (ICML 2026 · similarity 0.84)
- OS-ATLAS: Foundation Action Model for Generalist GUI Agents (ICLR 2025 · similarity 0.84)
- ShowUI: One Vision-Language-Action Model for GUI Visual Agent (CVPR 2025 · similarity 0.84)
- Generative Visual Code Mobile World Models (ICML 2026 · similarity 0.84)
- Scaling, Benchmarking, and Reasoning of Vision-Language Agents for Mobile GUI Navigation (ICML 2026 · similarity 0.83)
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