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RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular Objects
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Proposes RASP, a differentiable-rendering framework that arranges irregular 3D objects in a container (packing, part assembly, multi-view anamorphic art) by matching shadow/silhouette targets with an SDF-based intersection loss.
Problem
Packing arbitrarily shaped 3D objects into a bounded container with minimal gaps and no intersections, using only 2D shadow or silhouette guidance instead of 3D supervision; also part assembly of broken objects.
Approach
Treat packing as silhouette-matching optimization via differentiable rendering over object rigid poses, and handle mesh intersections and container extrusion with an SDF-based loss that warps precomputed SDFs under rigid transforms instead of costly mesh-mesh tests.
Key results
- RASP achieves an average of 45% occupancy over four IR-BPP categories, versus 34% for Ma et al. (2023).
- Zhao et al. (2021) reaches 51.9% packing efficiency, above RASP's average on the same kind of objects.
- Packing a 106-object Kitchen dataset takes about 17 minutes; Ma et al. average 40.55 minutes versus about 15 minutes for RASP.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use RASP instead of Ma et al. | irregular object packing · Packing comparison | packing efficiency: 34% -> 45% | Helped |
| use RASP instead of Zhao et al. | irregular object packing · online packing dataset comparison | packing efficiency: 51.9% -> 45% | Hurt |
| use RASP instead of Ma et al. | packing optimization · Packing comparison | optimization time: 40.55 minutes -> ∼15 minutes | Helped |
| add object-container extrusion loss Lext (ablation) | RASP · Packing | silhouette loss | Helped |
Surprising findings
- The RL-based online method of Zhao et al. attains higher packing efficiency (51.9%) than RASP's offline optimization (45%).
Limitations
- No physical dynamics such as gravity, so arrangements can float inside the container.
- Struggles with part assembly for more than 2-3 parts, especially symmetric or identical parts.
- Offline method; packing is not physically consistent and is NP-hard so solutions are not optimal.
Experimental setup
Datasets: IR-BPP VOLMAP SilNet Fantastic Breaks
Benchmarks: IR-BPP
Metrics: packing density optimization time silhouette MSE loss
Baselines: Ma et al. (2023) Zhao et al. (IR-BPP RL packing) Wang et al. DBLF HAPE3D
Builds on: Ma et al. 2023 packing optimization Zhao et al. physics-aware online packing
Closest papers by meaning
- Efficient Part-level 3D Object Generation via Dual Volume Packing (NeurIPS 2025 · similarity 0.86)
- Diff3DS: Generating View-Consistent 3D Sketch via Differentiable Curve Rendering (ICLR 2025 · similarity 0.85)
- CASAGPT: Cuboid Arrangement and Scene Assembly for Interior Design (CVPR 2025 · similarity 0.84)
- PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion Models (CVPR 2025 · similarity 0.84)
- MeshArt: Generating Articulated Meshes with Structure-Guided Transformers (CVPR 2025 · similarity 0.84)
- MIDGArD: Modular Interpretable Diffusion over Graphs for Articulated Designs (NeurIPS 2024 · similarity 0.83)
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