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NTClick: Achieving Precise Interactive Segmentation With Noise-tolerant Clicks
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Proposes NTClick, a click-based interactive segmentation method with a new noise-tolerant click type and a two-stage ECP-then-HRR workflow that refines fine structures at high resolution.
Problem
Click-based interactive segmentation becomes inefficient for thin, intricate objects because users must precisely localize narrow regions, and ViT-based methods are limited to ~1024 input resolution, losing fine detail.
Approach
Introduces a noise-tolerant click that only needs to fall near fine structures, and a two-stage pipeline: an Explicit Coarse Perception network predicts a foreground/background/uncertain (FBU) map at low resolution, then a High Resolution Refinement network uses grid and neighborhood attention to classify uncertain pixels at high resolution (up to 4096).
Key results
- On DIS5K-TE4, NTClick improves NoC@90 by 5.46 and 5-mIoU by 8.04 over the baselines (NoC@90 9.15, 5-mIoU 87.98 vs SegNext's 14.61 / 79.94 in Table 1).
- On DIS5K-VD, NTClick reaches NoC@90 7.23 and 5-mIoU 89.23, versus 10.35 / 85.69 for SegNext.
- Against Slim Scissors on DIS5K-VD, NTClick achieves 89.23 vs 82.57 5-mIoU while using click rather than click&scribble input.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use noise-tolerant clicks with the two-stage ECP→HRR workflow | NTClick · DIS5K-TE4 | 5-mIoU: 79.94 -> 87.98 | Helped |
| Use noise-tolerant clicks with the two-stage ECP→HRR workflow | NTClick · DIS5K-TE4 | NoC@90: 14.61 -> 9.15 | Helped |
| Increase ECP input resolution from 448² to 1024² with ViT-Base (ablation) | ECP · DIS5K-VD | NoC@90: 8.58 -> 7.94 | Helped |
| Increase ECP input resolution from 448² to 1024² with ViT-Base (ablation) | ECP · DIS5K-VD | 5-mIoU: 87.32 -> 88.45 | Helped |
| Scale the ECP backbone from ViT-Base to ViT-Huge at 448² (ablation) | ECP · DIS5K-VD | NoC@90: 8.58 -> 7.23 | Helped |
| Scale the ECP backbone from ViT-Base to ViT-Huge at 448² (ablation) | ECP · DIS5K-VD | 5-mIoU: 87.32 -> 89.23 | Helped |
| Remove long-range attention (ablation) | HRR · DIS5K-VD | 5-mIoU: 86.98 -> 72.17 | Hurt |
| Replace global attention with grid attention (ablation) | HRR · DIS5K-VD | 5-mIoU: 86.98 -> 88.90 | Helped |
| Replace window attention with neighborhood attention while retaining grid attention (ablation) | HRR · DIS5K-VD | 5-mIoU: 88.90 -> 89.23 | Helped |
Limitations
- Noticeable gap to ground truth remains; additional clicks yield diminishing returns after about 10 clicks.
- Resolution-scaling gains come at increased latency (0.81 s at 4096).
Experimental setup
Datasets: HQSeg-44k DIS5K ThinObject5K FSS-1000 ECSSD MSRA-10K DUT-OMRON
Benchmarks: DIS5K-VD DIS5K-TE1 DIS5K-TE2 DIS5K-TE3 DIS5K-TE4 HRSOD ThinObject-5K
Metrics: NoC@90 5-mIoU latency
Baselines: RITM CDNet FocalClick SAM SimpleClick FocSAM SAM-HQ SegNext Slim Scissors
Builds on: SimpleClick SegNext ViTMatte NAT MobileViT
Closest papers by meaning
- RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation (NeurIPS 2024 · similarity 0.89)
- TETRIS: Towards Exploring the Robustness of Interactive Segmentation (AAAI 2024 · similarity 0.88)
- Order-aware Interactive Segmentation (ICLR 2025 · similarity 0.88)
- Repurposing Stable Diffusion Attention for Training-Free Unsupervised Interactive Segmentation (CVPR 2025 · similarity 0.87)
- AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation (ICLR 2024 · similarity 0.87)
- CFR-ICL: Cascade-Forward Refinement with Iterative Click Loss for Interactive Image Segmentation (AAAI 2024 · similarity 0.86)
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