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MobileH2R: Learning Generalizable Human to Mobile Robot Handover Exclusively from Scalable and Diverse Synthetic Data
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Proposes MobileH2R, a framework that learns vision-based human-to-mobile-robot handover entirely from scalable synthetic full-body human motion, safe imitation-friendly CHOMP demonstrations, and a 4D point-cloud imitation policy producing coordinated base-arm actions.
Problem
Generalizable vision-based handover of objects from humans to a mobile robot in a large workspace, without real-world demonstrations, which existing fixed-base H2R methods and mocap-limited datasets do not address.
Approach
Combines GMD-generated full-body human motion, an interactive human agent, and a CHOMP planner with future obstacle avoidance, final-pose constraints, and a learned vision-state recovery estimator to produce imitation-friendly demonstrations; a modified PointNet++ with multi-radius set abstraction over human and object point clouds plus flow then decodes coordinated base-arm actions.
Key results
- Ours reaches 63.8% / 53.4% / 77.8% success on m0 / n0 / s0 vs 46.8 / 32.9 / 61.1 for GenH2R (reprod.), a gain of at least 15 points.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MobileH2R instead of GenH2R (reprod.) | Mobile H2R handover · m0, n0, s0 | success rate: 46.80 -> 63.80; 32.90 -> 53.40; 61.11 -> 77.78 | Helped |
| Use MobileH2R instead of GenH2R (reprod.) | Real-world mobile handover · m0, n0 | success rate: 12 / 30 (40.0%) -> 24 / 30 (80.0%); 9 / 30 (30.0%) -> 19 / 30 (63.3%) | Helped |
| remove future obstacle avoidance (ablation) | MobileH2R demonstration generation · m0, n0, s0 | success rate: 63.8 -> 58.7; 53.4 -> 48.5; 77.8 -> 75.7 | Hurt |
| remove final pose constraints (ablation) | MobileH2R demonstration generation · m0, n0, s0 | success rate: 63.8 -> 58.4; 53.4 -> 43.2; 77.8 -> 69.4 | Hurt |
| remove imitation-friendly loss (ablation) | MobileH2R demonstration generation · m0, n0, s0 | success rate: 63.8 -> 56.8; 53.4 -> 46.4; 77.8 -> 56.9 | Hurt |
| replace vision neural loss with camera orientation-based loss (ablation) | MobileH2R demonstration generation · m0, n0, s0 | success rate: 63.8 -> 54.0; 53.4 -> 42.8; 77.8 -> 56.0 | Hurt |
| remove flow information (ablation) | MobileH2R policy · m0, n0, s0 | success rate: 63.8 -> 58.0; 53.4 -> 47.2; 77.8 -> 53.5 | Hurt |
| remove human information (ablation) | MobileH2R policy · m0, n0, s0 | success rate: 63.8 -> 51.3; 53.4 -> 48.7; 77.8 -> 57.6 | Hurt |
| decode base and arm actions separately instead of jointly (ablation) | MobileH2R policy · m0, n0, s0 | success rate: 63.8 -> 51.0; 53.4 -> 41.7; 77.8 -> 48.9 | Hurt |
| increase demonstrations from 10k to 100k (ablation) | MobileH2R trained on n0 · m0, n0, s0 | success rate: 63.8 -> 65.6; 53.4 -> 56.6; 77.8 -> 82.6 | Helped |
| reduce demonstrations from 10k to 1k (ablation) | MobileH2R trained on n0 · m0, n0, s0 | success rate: 63.8 -> 53.4; 53.4 -> 42.3; 77.8 -> 57.6 | Hurt |
| train on the less diverse m0 assets instead of n0 (ablation) | MobileH2R · m0, n0, s0 | success rate: 63.8 -> 62.0; 53.4 -> 45.3; 77.8 -> 76.4 | Mixed |
Surprising findings
- A camera-orientation heuristic loss that keeps the object centered in view reduces policy success (e.g., 42.8 vs 46.4 on n0), indicating hacky visibility designs can hurt imitation.
- Training on the simpler m0 dataset and testing on complex n0 drops success by 8.1%, while mocap-based s0 data gives a large drop of 34.6% on average, showing scale and diversity matter more than realism alone.
Limitations
- Real-world evaluation is limited to 6 objects in two settings with a user study rather than large-scale trials.
- Demonstration generation relies on privileged oracle scene knowledge (object pose, human poses, grasps) that is unavailable at deployment.
- Balancing demonstration safety and imitation-friendliness requires careful tuning; heuristic visibility losses can hurt performance.
Experimental setup
Datasets: MobileH2R-Sim (synthetic) ShapeNet Acronym DexGraspNet AMASS DexYCB
Benchmarks: MobileH2R-Sim m0 MobileH2R-Sim n0 MobileH2R-Sim s0 (DexYCB-based) real-world Galbot G1 sim-to-real user study
Metrics: success rate time average success (AS) human contact rate
Baselines: Grasp Selection + Trajectory Planning GenH2R GenH2R (reprod.)
Builds on: GenH2R CHOMP Guided Motion Diffusion PointNet++ HandoverSim
Closest papers by meaning
- GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation (CVPR 2024 · similarity 0.95)
- MoManipVLA: Transferring Vision-language-action Models for General Mobile Manipulation (CVPR 2025 · similarity 0.86)
- Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulation (ICLR 2025 · similarity 0.85)
- Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training (NeurIPS 2025 · similarity 0.85)
- STRAP: Robot Sub-Trajectory Retrieval for Augmented Policy Learning (ICLR 2025 · similarity 0.85)
- Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-Training (NeurIPS 2024 · similarity 0.84)
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