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MobileH2R: Learning Generalizable Human to Mobile Robot Handover Exclusively from Scalable and Diverse Synthetic Data

CVPR 2025 · Large language models › Agents, code and math · approach: LLM-driven embodied and driving agents · 2 citations (OpenAlex)

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Proposes MobileH2R, a framework that learns vision-based human-to-mobile-robot handover entirely from scalable synthetic full-body human motion, safe imitation-friendly CHOMP demonstrations, and a 4D point-cloud imitation policy producing coordinated base-arm actions.

Problem

Generalizable vision-based handover of objects from humans to a mobile robot in a large workspace, without real-world demonstrations, which existing fixed-base H2R methods and mocap-limited datasets do not address.

Approach

Combines GMD-generated full-body human motion, an interactive human agent, and a CHOMP planner with future obstacle avoidance, final-pose constraints, and a learned vision-state recovery estimator to produce imitation-friendly demonstrations; a modified PointNet++ with multi-radius set abstraction over human and object point clouds plus flow then decodes coordinated base-arm actions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MobileH2R instead of GenH2R (reprod.)Mobile H2R handover · m0, n0, s0success rate: 46.80 -> 63.80; 32.90 -> 53.40; 61.11 -> 77.78Helped
Use MobileH2R instead of GenH2R (reprod.)Real-world mobile handover · m0, n0success rate: 12 / 30 (40.0%) -> 24 / 30 (80.0%); 9 / 30 (30.0%) -> 19 / 30 (63.3%)Helped
remove future obstacle avoidance (ablation)MobileH2R demonstration generation · m0, n0, s0success rate: 63.8 -> 58.7; 53.4 -> 48.5; 77.8 -> 75.7Hurt
remove final pose constraints (ablation)MobileH2R demonstration generation · m0, n0, s0success rate: 63.8 -> 58.4; 53.4 -> 43.2; 77.8 -> 69.4Hurt
remove imitation-friendly loss (ablation)MobileH2R demonstration generation · m0, n0, s0success rate: 63.8 -> 56.8; 53.4 -> 46.4; 77.8 -> 56.9Hurt
replace vision neural loss with camera orientation-based loss (ablation)MobileH2R demonstration generation · m0, n0, s0success rate: 63.8 -> 54.0; 53.4 -> 42.8; 77.8 -> 56.0Hurt
remove flow information (ablation)MobileH2R policy · m0, n0, s0success rate: 63.8 -> 58.0; 53.4 -> 47.2; 77.8 -> 53.5Hurt
remove human information (ablation)MobileH2R policy · m0, n0, s0success rate: 63.8 -> 51.3; 53.4 -> 48.7; 77.8 -> 57.6Hurt
decode base and arm actions separately instead of jointly (ablation)MobileH2R policy · m0, n0, s0success rate: 63.8 -> 51.0; 53.4 -> 41.7; 77.8 -> 48.9Hurt
increase demonstrations from 10k to 100k (ablation)MobileH2R trained on n0 · m0, n0, s0success rate: 63.8 -> 65.6; 53.4 -> 56.6; 77.8 -> 82.6Helped
reduce demonstrations from 10k to 1k (ablation)MobileH2R trained on n0 · m0, n0, s0success rate: 63.8 -> 53.4; 53.4 -> 42.3; 77.8 -> 57.6Hurt
train on the less diverse m0 assets instead of n0 (ablation)MobileH2R · m0, n0, s0success rate: 63.8 -> 62.0; 53.4 -> 45.3; 77.8 -> 76.4Mixed

Surprising findings

Limitations

Experimental setup

Datasets: MobileH2R-Sim (synthetic) ShapeNet Acronym DexGraspNet AMASS DexYCB

Benchmarks: MobileH2R-Sim m0 MobileH2R-Sim n0 MobileH2R-Sim s0 (DexYCB-based) real-world Galbot G1 sim-to-real user study

Metrics: success rate time average success (AS) human contact rate

Baselines: Grasp Selection + Trajectory Planning GenH2R GenH2R (reprod.)

Builds on: GenH2R CHOMP Guided Motion Diffusion PointNet++ HandoverSim

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