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MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling

CVPR 2025 · 3D vision › 3D generation · approach: Learning physics from video · 12 citations (OpenAlex)

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MIMO synthesizes controllable character videos from a single reference image by decomposing training videos into human, scene and occlusion layers via monocular depth and encoding them as identity, structured motion (SMPL-anchored) and scene codes for a diffusion decoder.

Problem

Controllable character video synthesis in real-world scenes that needs arbitrary characters, generalization to novel 3D motions, and human-object interaction with occlusions, without per-case 3D training or 2D video annotations.

Approach

Lift 2D frames to 3D with monocular depth, split each video into main human, underlying scene and floating occlusion layers by depth, and encode them as a canonical identity code, an SMPL-anchored structured motion code, and a full scene code that conditions a Stable Diffusion-based video decoder.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use MIMO instead of Animate AnyoneCharacter video synthesis · Test setPSNR: 21.003 -> 25.210Helped
use MIMO instead of Mimic-MotionCharacter video synthesis · Test setPSNR: 20.688 -> 25.210Helped
use MIMO instead of ChampCharacter video synthesis · Test setPSNR: 21.044 -> 25.210Helped
add spatial decomposed modeling (ablation)MIMO · Test setPSNR: 22.148 -> 25.210Helped
use structured motion code instead of 2D skeleton (ablation)MIMO · Test setPSNR: 24.326 -> 25.210Helped
use structured motion code instead of 3D maps (ablation)MIMO · Test setPSNR: 24.402 -> 25.210Helped
add canonical appearance transfer (ablation)MIMO · Test setPSNR: 24.918 -> 25.210Helped
add independent occlusion encoding (ablation)MIMO · Interactive scenesocclusion handlingHelped

Limitations

Experimental setup

Datasets: HUD-7K AMASS Mixamo

Benchmarks: in-the-wild human video test set (100 videos, 150-frame clips)

Metrics: PSNR SSIM LPIPS FVD

Baselines: Animate Anyone Mimic-Motion Champ MagicAnimate

Builds on: Stable Diffusion 1.5 AnimateDiff Animate Anyone SMPL En3D

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