Research map / 3D vision / Face and shape
Learning Person-Specific Animatable Face Models from In-the-Wild Images via a Shared Base Model
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Trains a self-supervised ViT-MAE base model for animatable 3D face reconstruction from in-the-wild images, then transfers it to person-specific models via lightweight adapters, using a silhouette vertex re-projection loss and a UNet-teacher-student loss for details.
Problem
Generic 3D face reconstruction models trained on in-the-wild images underfit individual-specific shape and detail, and existing landmark losses suffer from boundary "landmark marching" under pose variation; animatable wrinkle details also remain hard to learn without 3D data.
Approach
Build a scalable ViT-MAE base model trained self-supervised, add a silhouette vertex re-projection loss that matches silhouette landmarks to 3D edge vertices chosen by normal sign, supervise a MAE detail network with a UNet teacher's displacement maps, and personalize by training only adapters (plus detail latent and LayerNorm) on a person's images or video.
Key results
- On 300-W, Ours-base reaches boundary 0.0559 and inner 0.0348 landmark error versus DECA's 0.0576 and 0.0402.
- On FaceScape, the person-specific model reaches inner error 0.0253 and overall 0.0305, versus DECA's 0.0477 and 0.0496.
- Ours-base w/o silhouette loss improves boundary and inner landmark errors by 9.1% and 13.2% when Lsil is added, per the paper's ablation on 300-W.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add silhouette vertex re-projection loss (ablation) | Ours-base · 300-W | boundary RMSE error: 0.0616 -> 0.0559 | Helped |
| add silhouette vertex re-projection loss (ablation) | Ours-base · 300-W | inner RMSE error: 0.0401 -> 0.0348 | Helped |
| add silhouette vertex re-projection loss (ablation) | Ours-base · 300-W | overall RMSE error: 0.0455 -> 0.0401 | Helped |
| add silhouette vertex re-projection loss (ablation) | Ours-base · 300-VW | overall RMSE error: 0.0580 -> 0.0488 | Helped |
| add silhouette vertex re-projection loss (ablation) | Ours-base · FaceScape | overall error: 0.0539 (±0.0181) -> 0.0429 (±0.0128) | Helped |
| add person-specific adapters | Ours-base · 300-VW | overall RMSE error: 0.0488 -> 0.0252 | Helped |
| add person-specific adapters | Ours-base · FaceScape | overall error: 0.0429 (±0.0128) -> 0.0305 (±0.0060) | Helped |
| remove teacher-student supervision loss (ablation) | Detail MAE · Facial detail reconstruction | detail realism | Hurt |
| replace the MAE with convolutional and deconvolutional networks (ablation) | Detail reconstruction network · Facial detail reconstruction | expression-dependent detail capture | Hurt |
Surprising findings
- The base model without the silhouette loss performs slightly worse than DECA on 300-W overall error, which the authors attribute to different training data.
Limitations
- Person-specific transfer needs multiple images or a video of the individual.
- Occluded regions are not optimized during transfer and rely on base-model priors.
- 300-VW annotations are semi-automatic, so that benchmark serves only as a reference.
Experimental setup
Datasets: BUPT-Balancedface Celeb-DF (v2) MEAD 300-W 300-VW FaceScape FaceForensics++
Benchmarks: 300-W 300-VW FaceScape
Metrics: RMSE boundary landmark error RMSE inner landmark error overall landmark error
Baselines: DECA EMOCA-v2 SynergyNet 3DDFA-v2 FaceScape FaceVerse
Builds on: DECA FLAME EMOCA ViT MAE Adapters
Closest papers by meaning
- Learning Complete 3D Morphable Face Models From Images and Videos (CVPR 2021 · similarity 0.88)
- Self-Supervised Multi-Level Face Model Learning for Monocular Reconstruction at Over 250 Hz (CVPR 2018 · similarity 0.88)
- Low-Rank Head Avatar Personalization with Registers (NeurIPS 2025 · similarity 0.86)
- Generalizable Face Landmarking Guided by Conditional Face Warping (CVPR 2024 · similarity 0.86)
- FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images (CVPR 2025 · similarity 0.85)
- Visual Persona: Foundation Model for Full-Body Human Customization (CVPR 2025 · similarity 0.85)
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