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Efficient Diffusion as Low Light Enhancer

CVPR 2025 · Image generation › Fast diffusion sampling · approach: Training-free diffusion acceleration · 17 citations (OpenAlex)

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Distills a multi-step diffusion low-light enhancer into 2/4/8-step students by refining the teacher trajectory with a reflectance-aware residual space and linear score extrapolation (ReDDiT).

Problem

Diffusion-based low-light image enhancement needs many iterative sampling steps; existing acceleration methods (DDIM, progressive and consistency distillation) degrade performance significantly when steps are reduced.

Approach

Identifies fitting error and inference gap as causes of degradation; mitigates fitting error by linearly interpolating the teacher score functions (scaling parameter omega) and the inference gap by shifting the diffusion space to a residual space built from a Retinex-based reflectance estimate (RATR module), then distills the refined teacher trajectory into a student with trajectory-matching plus

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ReDDiT-8 instead of GSADDiffusion LLIE · LOLv1PSNR: 27.839 -> 28.090Helped
Use ReDDiT-4 instead of WCDMDiffusion LLIE · LOLv2-realPSNR: 30.461 -> 31.250Helped
Use ReDDiT-8 instead of RetinexformerDiffusion LLIE · LOLv2-syntheticPSNR: 29.040 -> 30.166Helped
Add reflectance-aware trajectory refinement (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRHelped
Add reflectance-aware trajectory refinement (ablation)ReDDiT · LOLv2-realPSNRHelped
Use reflectance rather than clean images as the trajectory-refinement component (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRHelped
Use reflectance rather than low-light images as the trajectory-refinement component (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRHelped
Use PairLIE output rather than reflectance as the trajectory-refinement component (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRHurt
Remove the perceptual loss (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRHurt
Remove the pixel loss (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRHurt
Vary refinement strength ω (ablation)ReDDiT · LOLv1, LOLv2-real, and LOLv2-syntheticPSNRMixed
Reduce sampling steps from 8 to 4 (ablation)ReDDiT · LOLv2-realPSNR: 30.919 -> 31.250Helped

Surprising findings

Limitations

Experimental setup

Datasets: LOLv1 LOLv2 SID SDSD

Benchmarks: LOLv1 LOLv2-real LOLv2-synthetic SID SDSD DICM LIME MEF NPE VV

Metrics: PSNR SSIM LPIPS NIQE

Baselines: PyDiff WCDM GSAD DDIM PD CD LLFlow Retinexformer SNR-Net LLFormer

Builds on: progressive distillation consistency distillation DDIM GSAD Retinex theory

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