Research map / Image generation / Editing and style transfer
Easy-editable Image Vectorization with Multi-layer Multi-scale Distributed Visual Feature Embedding
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Proposes a multi-layer, multi-scale parameterized image representation that embeds texture features at hierarchical proxy geometry (Bézier boundary points plus Triwild-refined triangle vertices) per semantic layer, enabling accurate natural-image vectorization and easy shape/texture editing.
Problem
Existing parameterized/vectorized image representations embed texture along semantic boundaries, so they cannot model internal textures of natural images and lose content consistency under editing.
Approach
Decompose the image into SAM-based semantic layers ordered by depth, fit each layer with one adaptive Bézier shape, triangulate its interior with Triwild and gradient-driven multi-scale refinement, and store texture features at both boundary and interior proxy vertices, decoded by a small MLP with inverse-distance and barycentric interpolation.
Key results
- On ImageNet, the method reaches MSE 0.37e-3 and PSNR 34.32 versus 1.40e-3 and 29.96 for the best prior vectorizer S-SVG (4000 shapes).
- On Clipart, MSE 0.17e-3 and PSNR 37.70 versus 0.55e-3 and 32.59 for Chen et al.
- Compared with implicit baselines on ImageNet, it uses 48,919 parameters and 2,106 codes versus 113,411 parameters for Chen-512, with better MSE (0.37 vs 1.56).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use multi-layer multi-scale texture embedding | Ours · ImageNet | MSE (×10−3): 1.56 -> 0.37 | Helped |
| use multi-layer multi-scale texture embedding | Ours · Clipart | MSE (×10−3): 0.55 -> 0.17 | Helped |
| add internal proxy triangles to edge control points (ablation) | Ours · ImageNet | MSE (×10−3): 1.13 -> 0.54 | Helped |
| add multi-scale internal triangles instead of single-scale triangles (ablation) | Ours · ImageNet | MSE (×10−3): 0.54 -> 0.37 | Helped |
| use layer-wise Bézier fitting instead of triangulating the entire image (ablation) | Ours · ImageNet | MSE (×10−3): 0.65 -> 0.37 | Helped |
| add position encoding (ablation) | Ours · ImageNet | MSE (×10−3): 0.93 -> 0.37 | Helped |
| use barycentric interpolation instead of inverse-distance weighting within triangles (ablation) | Ours · ImageNet | MSE (×10−3): 0.43 -> 0.37 | Helped |
Limitations
- Per-image optimization takes minutes per image rather than feed-forward inference.
- Editing evaluation is qualitative and compared only against a modified version of Chen et al.
Experimental setup
Datasets: ImageNet Icon Emoji Clipart
Benchmarks: ImageNet Clipart Emoji Icon
Metrics: MSE PSNR LPIPS SSIM
Baselines: DiffVG Im2Vec LIVE O&R SuperSVG Chen et al. SIREN LIIF
Builds on: Chen et al. shape-anchored distributed texture representation LIIF Triwild SAM Depth Anything
Closest papers by meaning
- Towards High-fidelity Artistic Image Vectorization via Texture-Encapsulated Shape Parameterization (CVPR 2024 · similarity 0.85)
- Layered Image Vectorization via Semantic Simplification (CVPR 2025 · similarity 0.84)
- Improving Editability in Image Generation with Layer-wise Memory (CVPR 2025 · similarity 0.83)
- Less is More: Efficient Image Vectorization with Adaptive Parameterization (CVPR 2025 · similarity 0.83)
- Generative Image Layer Decomposition with Visual Effects (CVPR 2025 · similarity 0.83)
- Optimize & Reduce: A Top-Down Approach for Image Vectorization (AAAI 2024 · similarity 0.83)
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